A group that I'm considering taking over as GM for booked working class passage on a way to somewhere whey they had enough credit to get a decent loan on A 4th hand battered but fully functional 200 ton trader, but it was A Pirate ship, they found out and the groups powerful Psion had the pirates kill each other thanks to very lucky rolls. The worse bit is that between the prize court value of the pirate ship, finders fee value for the stolen cargo and for the weapons, armour, ammo and explosives in the ships locker bounties on the pirates heads they can afford to fully buy a brand new 200 ton Trader or fully buy A 3rd hand 300 ton trader or pay 77.1% of the cost of A 3rd hand 400 Ton Trader and want to know how to stop their last GM's outrageous luck with the dice ruining most of the fun of the planned campaign