Geir
Emperor Mongoose
Not something I do, but something that could be a nice change in a new version:
The mustering out stats are almost always INT and EDU. I sort of get why (at least EDU). Maybe make it Any+1 with a limit of raising it to 10 (A for those of us who still think hexadecimal) - but to prevent mustered out sergeants becoming Nobles (or wait, wasn't that sort of an AotI thing? Um, special case) - maybe 12 max except for SOC?
Unrelated rant-like addendum: In the Traveller Companion (new, but also old) There's also a serious disconnect between training effort for skill and training for characteristics that makes characteristics ridiculously relatively expensive. Especially since a Traveller could take 4 years off to go to the university and get a skill at 2, a skill at 1, and EDU+2. That's 4 experience points for the skills, but for a starting EDU of 7... 34 experience points. For a military academy graduate you'd get 9 experience points for skills and 16 for Edu (on average for 7->8).
Of course I would argue that that 'you can't fix stupid', so maybe the fix would be to treat EDU like STR/DEX/INT and INT costs double. Though even that is high cost. Maybe make it (the basic cost) equal to the next value, but apply the current characteristic DM as a modifier to cost, so easier to get up to 6, harder to get above 9.
And enforce the rolled racial maximum and above by making it +3 no matter what (so a characteristic originally rolled on 1D would cost 8 points to get to 6 (the current 5 is DM-1, then +3 for maxing out, so 6 -1 + 3 = 8) For a baseline human that would make 11->12 = 12 +1 +3 = 16 points, or 32 points for INT. Certainly makes it harder to get out of a couple of standard deviations...
Yeah, now it's getting complicated. Maybe it belongs in the Companion. But maybe it belongs in a Core Blue Box... Or since Blue Boxes are for clarifications and special cases (and for Travelling in both Time and Space?), then maybe optional rules should get a Green Box? There's no experience or training rule at all in the new Core book, as far as I could find...
The mustering out stats are almost always INT and EDU. I sort of get why (at least EDU). Maybe make it Any+1 with a limit of raising it to 10 (A for those of us who still think hexadecimal) - but to prevent mustered out sergeants becoming Nobles (or wait, wasn't that sort of an AotI thing? Um, special case) - maybe 12 max except for SOC?
Unrelated rant-like addendum: In the Traveller Companion (new, but also old) There's also a serious disconnect between training effort for skill and training for characteristics that makes characteristics ridiculously relatively expensive. Especially since a Traveller could take 4 years off to go to the university and get a skill at 2, a skill at 1, and EDU+2. That's 4 experience points for the skills, but for a starting EDU of 7... 34 experience points. For a military academy graduate you'd get 9 experience points for skills and 16 for Edu (on average for 7->8).
Of course I would argue that that 'you can't fix stupid', so maybe the fix would be to treat EDU like STR/DEX/INT and INT costs double. Though even that is high cost. Maybe make it (the basic cost) equal to the next value, but apply the current characteristic DM as a modifier to cost, so easier to get up to 6, harder to get above 9.
And enforce the rolled racial maximum and above by making it +3 no matter what (so a characteristic originally rolled on 1D would cost 8 points to get to 6 (the current 5 is DM-1, then +3 for maxing out, so 6 -1 + 3 = 8) For a baseline human that would make 11->12 = 12 +1 +3 = 16 points, or 32 points for INT. Certainly makes it harder to get out of a couple of standard deviations...
Yeah, now it's getting complicated. Maybe it belongs in the Companion. But maybe it belongs in a Core Blue Box... Or since Blue Boxes are for clarifications and special cases (and for Travelling in both Time and Space?), then maybe optional rules should get a Green Box? There's no experience or training rule at all in the new Core book, as far as I could find...