MrHemlocks said:
I am aware that A Call to Arms uses miniatures but what are the other core differences between is and Starfleet Battles? I only have the extra cash for one of them so...
There have been some really good answers here, but I intend to jump on the bandwagon as well:
First off, The core difference is the size game hte systems are designed for.
There are several games set in the Star Fleet universe, and they can generally be ranked by complexity/squadron size.
The original game in the system is Star FLeet Battles. First released in 1979 as a baord game. Most people still play SFB with cardboard counters and a hex map.. although many of us do break out the minis, if we have them.
Star FLeet Battles isthe quintessential game of commanding a starship. Most of hte battels are one-on-one duel, or small squadron actions involving just a few (3 to 6) ships per side. The current printed version of the Master Rule Book clocks in at 400+ pages of rules... and that's rules only, no fluff, no ship stats, no fleet lists, and no scenarios. Although, in fairness these rules cover over a dozen empires and over 2,000 ships. VEry rarely will more than 25 to 30 pages of rules apply to any single game.
Each ship is controlled via energy allocation. You being each turn by counting up the power generated by the systems on each ship, as shown on its SSD (Ship System Display). Sample SSD for the Federation tournament cruiser shown
here and entering that into the upper section of that ships
energy allocation form.
All of the energy a ship generates must be spent (or allocated) before the turn begins. You must determine the speed you intend to go and pay for that... you need to pay for life support, shielding, and fire systems control. Weapons have to be powered up (and some heavy weapons require pre-set amounts of energy across two or even three turns). speacial mission shuttles must be prepped, electronic warfare must have power allocated to it, and if you intend to use (or at least want the option to use...) Tractors or transporters, then power mustbe allocated to that.
Once this is completed (for every ship in you force), the turn begins. Each turn in SFB is divided in 32 impulses. Movement occurs proportionally, so that faster ships move more often (32 impulse chart shown
here[url]. During each impulse you have the opportunity to use (or not to use) your ships systems, weapons, etc.
Once weapons have been fired, damage is allocated via the SFB Damage Allocation Chart or DAC... shown [url=http://starfleetgames.com/sfb/sfin/DAC.pdf] here.
As you can see, this is an in-depth simulation. We [Battlegroup Murfreesboro] have been playing SFB since 1980 and have most of the rules committed to memeory. A 5 versus 5 battle can typically be fought out in a single 6 to 8 hour session -although the use of certain rare units or counter-heavy units can slow that down as obscure rules are researched or massive numbers of counters are dealt with.
The next game out was Federation Commander. Fed Comm is a streamlined version of SFB. Many of the finicky rules and weapon options (there are over 30 different types of drone you can load into your ships drone racks in SFB, but only one in Fed Comm) were left out. The game has been broken down into 8 impulse with 4 movement sub-pulses each. This still gives you the 32 movement impulse SFB has, but you now only have 8 opportunities each turn to use ships systems and fire weapons. Thereby speeding the game by 75%.
Fed Comm works best with squadrons of 3 to 6 ships. Less than that and you'd be better off with the detail level of SFB... more than that and you begin to get bogges down by the sheer number of choices avaialble during each movement pulse.
Then there's ACTASF. This is truly the fleet level game of the SFU. It works best with 5 to 12 ships per side (although we have down 35 versus 35 battles before). With its fast paced rules - you can typically fight a 10 ship battle in less than 2 hours.
Currently, you only have about 100 ships to choose from (including the scouts, escorts, and variants) as opposed to the 2,000+ in SFB - but it is a faster game.