weasel_fierce
Mongoose
So I figured I'd give a shout out, to see what kind of ideas people have, both for "official" MRQ, and for their own derivatives (since its OGL)
Rather than bounce from topic to topic, I figured I'd start with one spot. Character creation
Overall, this is one of the two parts of MRQ Im the happiest about, but if anyone does anything differently, I'd love to hear about it, and why.
The only change I'd make is ditching the "roll an extra die and drop" since I think RQ works better with average stats, the game doesnt really need uber-numbers.
I'd rather let people roll up three characters and pick which they like better.
So, talk talk talk! Both ideas to use, and what you did in actual games. But keep it to the first chapter of the book. Creation.
Rather than bounce from topic to topic, I figured I'd start with one spot. Character creation
Overall, this is one of the two parts of MRQ Im the happiest about, but if anyone does anything differently, I'd love to hear about it, and why.
The only change I'd make is ditching the "roll an extra die and drop" since I think RQ works better with average stats, the game doesnt really need uber-numbers.
I'd rather let people roll up three characters and pick which they like better.
So, talk talk talk! Both ideas to use, and what you did in actual games. But keep it to the first chapter of the book. Creation.