alex_greene
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Speculative trading rules.dragoner said:Complexity comes at the cost of playability.
Traveller fans love complexity.
Speculative trading rules.dragoner said:Complexity comes at the cost of playability.
alex_greene said:Speculative trading rules.dragoner said:Complexity comes at the cost of playability.
Traveller fans love complexity.
dragoner said:Complexity comes at the cost of playability.
phavoc said:Traveller is no more complex than SFB, or even D&D (I have many tomes of rules to attest to this).
Condottiere said:5. Personally, I think that the ship itself only needs minimal power; the question is, if the bubble needs constant buffering up, and if the length of the jump dictates how much power needs to be allocated to that.
Condottiere said:7. In normal space, you could activate an auxiliary power plant factor one, and supplement that with solar panels to give you almost unlimited duration.
Condottiere said:8. In my opinion, currently in Mongoose you can't get around the power plant going full out during transition, though the option to glide to your destination in hyperspace sounds intriguing.
dragoner said:It is just that simple, changing a single word; people are misconstruing detail with complexity. Adding another layer of gibberish to what is already there, I have an aversion to, yes. These ship designs are obviously not done by hard science types, but liberal arts people; it shows. Even in the fact that having some sort of backup system is questioned? It is what it is, I'm not going down that road; however, if one wishes to use a more realistic assumption, it is the year or two stated up thread (MT reactors were more inefficient than Mongoose).
Jak Nazryth said:I'm at work right now so I haven't had a chance to read everything in this thread, but enough to get a good idea of the pros and some stated cons.
Warning... what might look like a tweak embedded later, it's just a joke. I know some of us can bristle at a perceived slight when questioning their intellect....Frak... where's the 'Like' button???
alex_greene said:The revised Traveller Core Rulebook should really cover this issue, and perhaps resolve it in the form of multiple options.
GypsyComet said:The immediate problem becomes line obsolescence and/irrelevancy. Every ship published to date, across a dozen or more books, assumes ONE fuel model. The minute Mongoose publishes such a set of options, even in a sidebar like that for warp drives etc, some folks are going to abandon the standard model and determine that all those ships, including three books of nothing BUT ships, are not on their shopping list anymore.
phavoc said:That's rather silly logic "it's a game, keep it simple". I'm not looking for FF&S level of complexity, but High Guard introduces a great deal of non-simple issues. Adding in supplements like Merchants and Cruisers, Central Supply Catalong, Sector Fleet, et al, all introduce additional complexity. Hell pretty much every supplement outside of the CRB introduces complexity and makes the game "less simple".