dragoner said:In mongoose, computers are included in bridge tonnage and electronics tonnage is separate; but the difference is the same.
Yes. As it has been in some other variations of Traveller. As I stated in my original point, in the original version of Traveller computer systems took up tonnage. So we agree on this point.
CosmicGamer said:That is one valid interpretation.
I'm not interpreting them at all. I'm stating them as written.
CosmicGamer said:Perhaps in some peoples TU the power plant is either on or off and can't "throttle back"?
I find it strange when there are many ways of interpreting something, there are some people that chose to stick with the one that counters their logic instead of coming up with an interpretation that fits their needs. So be it. It's your interpretation.
The question of fuel usage has been around for quite some time. The main rules have been slightly tinkered with since CT was published, but none of the canon sets really addressed this point. Many people have posted their own house rule alterations (or interpretations). You can find them here, and in other Traveller places.
You assume that by my stating what the book (i.e. the canon ruleset) that somehow that's how I handle things. You assumed wrong.
CosmicGamer said:To me, the more important question is game playability. There could be a game where every weapon, piece of electronics, recharging the vacc suit batteries, the coffee maker, lighting at full vs half, and so on has a power consumption rating and the players need to calculate exactly how much is consumed every week, every day, every hour, every moment of "operation"? Some people do love that nitty gritty stuff. "Captain, someone left the sensors powered up while we were in Jump. Were going to be cutting it close on fuel."
When the rules say "Fuel 44 tons One Jump–2 and two weeks of operation" I don't take this to mean the ship can only do Jump 2 and Jump 1 is impossible.
Nor do I take a generic "week of operation" to mean any and all ship activity. I don't have the capability to memorize all the rules. Please point me to any rules that are more specific on this.
The rules do actually cover how jump works. If you'll re-read the section on how jumps work you'll see that a ship with a Jump 4 drive can do 4 Jump 1s, two Jump 2s, a Jump 3 and a Jump 1, or a single Jump 4. However, the rules do also state that your power plant fuel consumption rates don't change, so if you did not have enough fuel set aside to power your ship (or have an alternative power plant available) you'll run out of fuel for your power plant and will potentially re-enter space with zero fuel after your last successful jump. That's assuming, of course, that you had sufficient fuel to create the jump bubble in the first place.
To your comment about tracking power down to the coffee maker, I've really yet to run into a person who cares about every watt of power generated. Some would like to be able to know that, for example, your Type A fusion plant produces 5 points of power. Your M-Drive takes 2 points, your two beam lasers in your triple turret take 2 points, life support and ship systems take 1 point (which covers the coffee maker) which leaves 0 points available. If you wanted to add a third laser, or say replace your lasers with a single particle accelerator, then you'd also need to either upgrade your power plant or use your M-Drive at 50% power if you were firing all of your weapons.
All ship designs involve trade-offs. Having more information on the underlying systems allows those that are interested to make different decisions.
Probably half or more of the posts and responses here on the board are in regards to the rules and tweaks/changes/house rules. Isn't that kind of the point of discussions? To share views and thoughts and for each person to take away from it what they will?
[/quote="Reynard"]"Who was in the store room and left the lights on! We're not made of money!! I don't care if you're cold, leave the life support off and dress warmer!"[/quote]
It was Bob! Cap'n says he's gonna lose a ship-share because he left the airlock open too last week.