At present if people are tied on the same strike rank priority is determined by DEX , and if their DEX is the same they act together. Just as a bit of chrome I suggest the following to be used to split ties. DEX is already an important component in determining strike rank so I suggest the following change
Strike Rank Priority
When characters are acting on the same strike rank who goes first is determined first by checking weapon length - the longer weapon acts first
Longest Lance, Longspear, Glaive , Missile weapons
LongBill,Great Axe,Great Hammer,Great sword,Halberd, Military Flail, Quarterstaff, Shortspear,War Maul
MediumBall and Chain, Bastard Sword, Battleaxe , Heavy Mace, Light Mace, Military Pick, Rapier, Shortsword, War Hammer, War Sword
Short Club, Dagger, Knife, Hatchet , Martial Arts, Natural weapons.
Shortest Shield Bash, Unarmed
If the weapon length is tied compare SIZ (reach) , highest SIZ has priority. If a missile weapon is being used by either party ignore this step.
If SIZ is tied compare DEX, highest has priority. If DEX is tied...they act simultaneously.
Comments appreciated.
Strike Rank Priority
When characters are acting on the same strike rank who goes first is determined first by checking weapon length - the longer weapon acts first
Longest Lance, Longspear, Glaive , Missile weapons
LongBill,Great Axe,Great Hammer,Great sword,Halberd, Military Flail, Quarterstaff, Shortspear,War Maul
MediumBall and Chain, Bastard Sword, Battleaxe , Heavy Mace, Light Mace, Military Pick, Rapier, Shortsword, War Hammer, War Sword
Short Club, Dagger, Knife, Hatchet , Martial Arts, Natural weapons.
Shortest Shield Bash, Unarmed
If the weapon length is tied compare SIZ (reach) , highest SIZ has priority. If a missile weapon is being used by either party ignore this step.
If SIZ is tied compare DEX, highest has priority. If DEX is tied...they act simultaneously.
Comments appreciated.