Zager Krahl
Mongoose
Just thought I would share a rule that I am using in a LWMP game at the moment. I would be interested to here other ideas for armour rules as well.
Armour Damage Reduction
When a character takes damage while wearing armour, they can make a test to see whether their armour managed to reduce the damage dealt in some way. The sequence works as follows:
1) D = total damage dealt by single opponent during a single round
...if attacked by multiple opponents, this check will be run once per opponent
2) A1,A2,A3,... = ENDURANCE bonus given by each piece of armour the character has
3) Armour Score (AS) = (total A + 1d10) - D
- if AS>=0: each piece of armour reduces the amount of damage dealt by 50% of the ENDURANCE bonus that the armour gives when worn
- if AS<0: two options:
a) each piece of armour reduces the amount of damage dealt by 50% of the ENDURANCE bonus that the armour gives when worn _AND_ one piece of armour permanently reduces its ENDURANCE bonus by 1 point
b) take full damage from attack, but none of the character's armour is damaged
Example:
- wearing a Helmet (+2EP) and Chainmail Waistcoat (+4EP)
- take 9 points damage in single round from single opponent
- A = 2+4 = 6
- D = 9
- AS = (6+1d10) -9
- if AS>=0: damage is reduced by (2/2 + 4/2)= 1+2 = 3 points; only take 6 damage
- if AS<0:
Option a) reduce damage by 3 points, and one of Helmet or Chainmail has its ENDURANCE bonus reduced by 1 point
Option b) take full damage of 9 points, but Helmet or Chainmail not damaged (so both still give +2 and +4 respectively)