rgrove0172
Mongoose
Dont anyone take this as a complaint or criticism, Im a big fan of the Conan RPG and the d20 system. Im a newbie to the system but have learned to appreciate why its a classic.
I am having a bit of trouble coming to grips with the damage system though. At face value there are some glaring problems with the Hit Point v.s. weapon damage dynamic. Even with the mass damage rules and such it still seems as though your typical experienced character has very little to fear from an average swordsmen even when the blow actually lands. Characters seem to shrug off hit and after hit.
Now Ive been around long enough to have heard the explanation that Hit Points actually represent far more than the character's state of health. They also reflect luck, skill, fate and a host of other intangibles that allow a higher level character to survive when a lower character would have been injured or killed.
Ive even heard experienced players, GMs, and game designers (one well respected member of this forum lately) comment that a "Hit" may not really be a "Hit". A character with 30 hit points for example, hit by an arrow shot doing 7 points of damage may not have been hit at all. Rather it was a close call, whistling by the target's ear but consuming a bit of his "Mojo" or whatever you want to call it. If he sheds enough of this intangible, eventually one of those arrows is going to connect, his luck or skill will have run out and that final few HPs lost will represent true damage. Now thats an extreme example but I think it spells out pretty clearly the abstract nature of Hit Points most d20 players accept.
BUT - How many of you GMs actually describe hits on higher level characters as misses? Im trying to imagine me running a game with my players. One of them attacks the Chieftain of a wild clan with a thrown dagger. It hits - the guy is unarmored and the damage roll results in 4 points of damage. THe Chieftain has 28 HP.
"Ok, your throw was good one and against a lesser target it would have connected by Barruba the Great is a seasoned warrior and deftly knocks it aside."
"Wait a minute, I rolled a 16, it hit - his dodge is only a 14"
"Well yeah but with only 4 damage it really missed, you spooked him a little though and he isnt quite so tough as he was a minute ago."
"Uh, ok I guess"
Im not sure that would go over at all. I cant recall at any time in 20 years of gaming Ive heard a GM describe a hit as anything other than a hit. Now granted, perhaps that dagger may have only grazed the guy instead, which would have been accepted by the player a bit more - but then some of that hype about what a Hit Point really is , is just that - hype, isnt it?
Thoughts?
I am having a bit of trouble coming to grips with the damage system though. At face value there are some glaring problems with the Hit Point v.s. weapon damage dynamic. Even with the mass damage rules and such it still seems as though your typical experienced character has very little to fear from an average swordsmen even when the blow actually lands. Characters seem to shrug off hit and after hit.
Now Ive been around long enough to have heard the explanation that Hit Points actually represent far more than the character's state of health. They also reflect luck, skill, fate and a host of other intangibles that allow a higher level character to survive when a lower character would have been injured or killed.
Ive even heard experienced players, GMs, and game designers (one well respected member of this forum lately) comment that a "Hit" may not really be a "Hit". A character with 30 hit points for example, hit by an arrow shot doing 7 points of damage may not have been hit at all. Rather it was a close call, whistling by the target's ear but consuming a bit of his "Mojo" or whatever you want to call it. If he sheds enough of this intangible, eventually one of those arrows is going to connect, his luck or skill will have run out and that final few HPs lost will represent true damage. Now thats an extreme example but I think it spells out pretty clearly the abstract nature of Hit Points most d20 players accept.
BUT - How many of you GMs actually describe hits on higher level characters as misses? Im trying to imagine me running a game with my players. One of them attacks the Chieftain of a wild clan with a thrown dagger. It hits - the guy is unarmored and the damage roll results in 4 points of damage. THe Chieftain has 28 HP.
"Ok, your throw was good one and against a lesser target it would have connected by Barruba the Great is a seasoned warrior and deftly knocks it aside."
"Wait a minute, I rolled a 16, it hit - his dodge is only a 14"
"Well yeah but with only 4 damage it really missed, you spooked him a little though and he isnt quite so tough as he was a minute ago."
"Uh, ok I guess"
Im not sure that would go over at all. I cant recall at any time in 20 years of gaming Ive heard a GM describe a hit as anything other than a hit. Now granted, perhaps that dagger may have only grazed the guy instead, which would have been accepted by the player a bit more - but then some of that hype about what a Hit Point really is , is just that - hype, isnt it?
Thoughts?