A
Anonymous
Guest
The design options are very commonly used in the Mongoose Traveller community - a lot of ships have decreased fuel requirement for jump.
I've never seen, for example, a Free Trader with such systems.
Is doing this to the standard ships considered heretical?
Is it just too easy to use the basic rulebook configuration?
Anyway, I'm working on the designs right now. I am surprised there is not a list of these already.
edit: I think one of the reasons this interests me is that commercial designs (vans, for example) these days are very highly optimised and specialised for economic reasons.
edit: Assuming just reduced fuel, you stand to save Cr 500 per jump for free/far trader, and earn 1000-1600 Cr per jump from additional freight fees, assuming full (which maybe doesn't happen). The drive will pay back in 100 jumps and we know Traveller ships are designed to last decades or longer.
I've never seen, for example, a Free Trader with such systems.
Is doing this to the standard ships considered heretical?
Is it just too easy to use the basic rulebook configuration?
Anyway, I'm working on the designs right now. I am surprised there is not a list of these already.
edit: I think one of the reasons this interests me is that commercial designs (vans, for example) these days are very highly optimised and specialised for economic reasons.
edit: Assuming just reduced fuel, you stand to save Cr 500 per jump for free/far trader, and earn 1000-1600 Cr per jump from additional freight fees, assuming full (which maybe doesn't happen). The drive will pay back in 100 jumps and we know Traveller ships are designed to last decades or longer.