Based on discussions to date, I'm thinking of resetting my effects thresholds to 1G.
That is,
1) Skill attempts are 1 level more difficult per 1G uncompensated acceleration.
2) Detection is 1 level easier per 1G thrust provided by HB thrusters.
And, yes, I see a ship realistically limiting HB thrust to no more than 2 Gs. Maybe 3Gs if the crew is from a high-G world but then the ship would really be easy to detect.
Of course, if the ship is trying to run from something shooting at it then concerns about being detected may not be a high priority. Or trying to get somewhere fast.
Pirate Navigator: "Captain, I've got a IR signature at extreme range on an intercept approach at 9Gs!
Pirate Captain: "What?!? Is it a missile or a ship?"
Pirate Navigator: "Damned if I know but it's a BIG freakin' signal..."
That is,
1) Skill attempts are 1 level more difficult per 1G uncompensated acceleration.
2) Detection is 1 level easier per 1G thrust provided by HB thrusters.
And, yes, I see a ship realistically limiting HB thrust to no more than 2 Gs. Maybe 3Gs if the crew is from a high-G world but then the ship would really be easy to detect.
Of course, if the ship is trying to run from something shooting at it then concerns about being detected may not be a high priority. Or trying to get somewhere fast.
Pirate Navigator: "Captain, I've got a IR signature at extreme range on an intercept approach at 9Gs!
Pirate Captain: "What?!? Is it a missile or a ship?"
Pirate Navigator: "Damned if I know but it's a BIG freakin' signal..."