Hawkmoon Character Sheet

Frank Frey

Mongoose
It's the only part of the upcoming Hawkmoon RPG that I am NOT pleased with. I was hoping that Mongoose would do better but ya know that's about the only gripe that I have about it.
I will probably use the MRQ character sheet instead. Still, given the quality of Mongoose graphics, it is a disappointment. :(
 
I have to agree. The book looks nice and all, but the character sheet somewhat lets it down. It's just a bunch of boxes and text, with very little imagination whatsoever. I know that Loz Whitaker has designed a new character sheet for Elric, which actually is supposed to be a hell of lot better.
 
Did you notice the interesting differences from the regular character sheet? A slot for cultural AND regional background, rather high Persistance and Resilience base skills (stat+stat+40)...does that mean they are to be non-advancing skills, or what? And the sheets include a space for traits. Maybe traits=mutations? They are chaos influenced changes in critters in RQ monsters book, I think? So, more background for characters, the option for PC mutations, and some rules tweaks, it would seem.

Just having some fun speculating about the game. I guess I am in the minority, but I like the character sheets.
 
andakitty said:
rather high Persistance and Resilience base skills (stat+stat+40)...does that mean they are to be non-advancing skills, or what? And the sheets include a space for traits. Maybe traits=mutations?

Or opposed resolution and maybe even some personality?

I think this book is going to answer a lot of the gripes around here by giving us a workable system that has the bugs ironed out.

Heres hoping anyway!
 
I am disappointed with the runequest character sheet, and I think the 'new; hawkmoon one is very similiar.

I did my own one on excel if anyone wants me to email it on. Actually, I did two or three versions.
 
There's actually a whole bunch of sheets out there. Check out Mr Qwiki:

http://www.justanotherwebsite.net/mrqwiki/index.php/Character_Sheets

And Simon H's site has some overlap and mine on it, too:

http://simon.hibbs.googlepages.com/mrqcharactersheets

Out of that lot, there's gotta be something to please most people.

- Q
 
Thanks Quire,

These sheets are not so bad.
It's true that I was heavily disappointed by the original Char sheet in the book. Very poor design and absolutely NO "mood"...

And for the answer: "use imagination to create your own sheet".
Er... it's okay... I use this option (too) many times, but...
1) I also PAY for a decent character sheet included in the core book.
2) I have less and less time (and no skill) to make a nice sheet. This is not MY job.
3) I prefer using my imagination in creating adventures, plots and developped NPC rather than in redesigning something I've paid for...

Just my 2 eurocents...
 
Koski said:
I find doing it myself is both rewarding and fun. Use your own creativity...

I never bought or used pre-made character sheets.

I've never seen a character sheet in a published supplement for any game that has been worth copying and using.

They all seem to have graphics taking up too much space, are poorly laid out, miss a lot of skills/attributes, have huge amounts of white space and are unsuitable for use in anything but a single throwaway game.

It never seems to amaze me that RPG publishers do not seem to be able to tap into the Nerdfield/Geekfield that surrounds RPGs and extract a reasonable character sheet from that.
 
soltakss said:
I've never seen a character sheet in a published supplement for any game that has been worth copying and using.

Than you should try to give a look at the new Warhammer edition...

...or try the french RpG like Nightprowler (2nd ed), C.O.P.S., RetroFutur, Vermine, Pavillon Noir, Te Deum pour un Massacre, Exile, Polaris, Quin, or the brand new "underground" RpG like Final Frontier or Patient 13...

Even the old Hawkmoon and Elric french editions (back to the 90') had excellent character sheets included.

Conclusion 1: french editors pay attention to produce excellent quality RpG in both aspects: what is "written" AND what is "seen".

Conclusion2: producing good quality RpG WITH excellent artwork AND nice and usable character sheet IS possible...
:!:
 
soltakss said:
I've never seen a character sheet in a published supplement for any game that has been worth copying and using.

They all seem to have graphics taking up too much space, are poorly laid out, miss a lot of skills/attributes, have huge amounts of white space and are unsuitable for use in anything but a single throwaway game.

You clearly are one of those RQ newbies who has never seen a John Sapienza RQ2 sheet. :wink:
 
Rurik said:
You clearly are one of those RQ newbies who has never seen a John Sapienza RQ2 sheet. :wink:

What? The one with no space for Bound Spirits or Allied Spirits, hardly any space for Battle Magic or Rune Magic, no space for Species Max Characteristics, 17 lines for humanoid hit locations where 9 would do, areas for Critical/Impale/Fumble on weapons that had to be updated every time you increased the skill, Hit Points and POW Points Tracks that only go up to 30 (and tracks are rubbish), only enough space for 15 magic items and no way of showing how much stored POW you have in POW Crystals?

As soon as one of us got a computer with a decent package on it, they did a far better character sheet with the above on it.

But, the John Sapienza RQ2 sheet was one of the better ones, I must admit. Not good enough, though. We had to write loads of core stuff on the back.

See Ya

Newbie Simon
 
soltakss said:
As soon as one of us got a computer with a decent package on it, they did a far better character sheet with the above on it.

Now what I'm interested in is seeing that very sheet. Is it anywhere on your site, Simon P?

- Q
 
No.

It was done on an Atari or Amiga using a very basic spreadsheet package. I might have some old samples in my "memory" folder that I can scan in. Oh, look, there's one at http://www.soltakss.com/cs01.jpg.

Can you spot the seamless customisation that I made to the Character Sheet?

Looking at the other character sheets in the folder, the one by Bill Keyes that came from Runemasters was actually pretty good, at least it was on the right track. We used that one for quite a while, as I recall.

Now you know where soltakss comes from :D

There's an other (uncustomised) version at:
Soltak StormSpear: http://www.soltakss.com/cs02.jpg
Backside (No sniggering): http://www.soltakss.com/cs03.jpg
Shergar Sunhoof: http://www.soltakss.com/cs04.jpg
Backside: http://www.soltakss.com/cs05.jpg

Note the customisation of Shergar's character sheet - not only was he a centaur, he also had 5 legs, so a normal centaur character sheet wouldn't have worked. Five Legs? You ask. Someone gave out "Jake's Amulet" that meant the person who attuned the amulet gained an extra leg (Jake the Peg, geddit?) - we had a lot of joke items like this. But, Jake's Amulet meant that the extra leg could be used simultaneously with an normal kick, can-can style, so you got two kicks instead of one. Gross, eh? A truly joke item. What he hadn't counted on was the centaur coming top of the treasure roll and taking it as his first pick. After all, he already had an extra free kick attack, being a centaur, stock another leg on and he got two extra kicks. Stick on a magical iron horseshoe and it becomes your main kick. Spoiled the joke a bit, though. He also had a spider's mask that gave him virtually no head armour and couldn't be used with armour, but allowed him to Transform Head for 10 Temporary POW points and gave him a free poisonous bite at DEXx5%. He also had a minotaur's skull that gave him extra Armour in the head, nicely cancelling out the spider mask's limitation.

So, when he was fully geared up, using Rage of the Bull as well, he was a whirlwind with Spear, Kick, Kick, Bite and a parry, with a 5D6 Damage Bonus when he kicked in another of his Heroic Abilities. He had to go Berserk, using a stolen Zorak Zoran matrix, because he was relatively weak compared to the rest of the party and most of the dangerous things would defend him out. But, he was damned good at taking out groups of minor PCs, leaving the other PCs to take out the major opponents.

A lot of fun was Shergar. He had a Geas "Celibacy during Fireseason" and boy did he make up for it the rest of the year. No species, sex or status was safe when Shergar got that gleam in his eye. Of course, they assumed that it was a demon who raped them, so he was never caught.

Anyway, enough reminiscing about PCs from 1987 .....
 
LOL! There's some brilliant stuff there.

'Badge - Firespeech "I told Kygor Litor to Piss off"'

I love it.

- Q
 
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