Hi,
It appears to me that gravity effects are well enough detailed in the rules but I am not sure this is well reflected in the adventures.
For example, Walston where is located High and Dry is Size 5 and has a surface Gravity of 0.45G
Let's say that the ship bringing the travellers there put a local 0.45G during the Jump so a part of them will be already accustomed and won't suffer any side effect. Others won't be for weeks (core rules)
Even if all are, the local gravity will have important effects during the climb to the mountain summit, even more if someone falls, and even on the way the volcano eruption disperses in the air.
This doesn't seem to be taken in account. On the contrary local Atmosphere effects are explained, and possible effects taken in account in details.
It seems the same for all adventures in any edition of Traveller. Maybe I am wrong.
How do you handle it ? Do you care about it or don't consider it at all ?
In my opinion it is a great tool for adding a "reality" feeling to each planet they travel too, and many role playing opportunities.
It appears to me that gravity effects are well enough detailed in the rules but I am not sure this is well reflected in the adventures.
For example, Walston where is located High and Dry is Size 5 and has a surface Gravity of 0.45G
Let's say that the ship bringing the travellers there put a local 0.45G during the Jump so a part of them will be already accustomed and won't suffer any side effect. Others won't be for weeks (core rules)
Even if all are, the local gravity will have important effects during the climb to the mountain summit, even more if someone falls, and even on the way the volcano eruption disperses in the air.
This doesn't seem to be taken in account. On the contrary local Atmosphere effects are explained, and possible effects taken in account in details.
It seems the same for all adventures in any edition of Traveller. Maybe I am wrong.
How do you handle it ? Do you care about it or don't consider it at all ?
In my opinion it is a great tool for adding a "reality" feeling to each planet they travel too, and many role playing opportunities.