Rikki Tikki Traveller
Cosmic Mongoose
The distinction between an Inertial Compensator and Grav Plates is something that I use - obviously Traveller has not provided that level of detail in MGT.
I see the IC as being the unusually low (imnsho) acceleration rates of the M-Drive. 6G's from TL8-15 makes not logical sense without SOMETHING holding it back. IC is that limit for me.
Inertial Compensation creates a field around an object/ship that ensure every single sub-atomic particle within that field moves at exactly the same Velocity (Speed and Direction) as that of the creating device. It is not a limitation, but an addition to whatever normal movement the objects have within that field, so it doesn't freeze everything it just adds the same Velocity to everything. Thus high-G maneuvers are possible without crushing everything against a bulkhead. Via (severe handwaving) it is not possible to create a field stronger than a certain value (tied to the universal constant for Gravity) [Stop looking too close - go back to rolling dice! ].
Thus a ship under Acceleration with an M-Drive and everything aboard it feels NOTHING from the acceleration; but there is a limit to how much acceleration the field can control, thus the G-limit of the M-Drive even at high Tech Levels.
Artificial Gravity (Gravity Plates) is a different but related technology that allows regions between those plates to have their local gravity/acceleration changed. Basically the total acceleration value is still there, but the G-plates allow the VECTOR of that acceleration to be changed as desired. SO, you have a 3-G gravity pointing at 150-degrees off-axis? The plates adjust so that everything between the plates feels a 1G acceleration "downward". It does this by redirecting the other 2-G acceleration forces into opposite directions (1-g up and 1-g down) so that they negate each other.
BY DESIGN, these plates only move the gravity forces slowly so that objects (people) don't get hurt when they change. So you may flip a switch in your stateroom to go from 0G for sleeping to 1G down when awake, but it takes several seconds for the fields to change so you don't go crashing to the floor. This delay is both computer controlled and a built in feature (think gravity capacitors) that cause the changes to take time. With decent Gravitic rolls, these features can be overridden, but it takes effort and must be done to each gravity plate (thus it also takes time).
That's my version and it seems to work well in play as the Gravity Pong is still possible, but takes time and effort for the Character's to do it; adding roleplaying possibilities.
I see the IC as being the unusually low (imnsho) acceleration rates of the M-Drive. 6G's from TL8-15 makes not logical sense without SOMETHING holding it back. IC is that limit for me.
Inertial Compensation creates a field around an object/ship that ensure every single sub-atomic particle within that field moves at exactly the same Velocity (Speed and Direction) as that of the creating device. It is not a limitation, but an addition to whatever normal movement the objects have within that field, so it doesn't freeze everything it just adds the same Velocity to everything. Thus high-G maneuvers are possible without crushing everything against a bulkhead. Via (severe handwaving) it is not possible to create a field stronger than a certain value (tied to the universal constant for Gravity) [Stop looking too close - go back to rolling dice! ].
Thus a ship under Acceleration with an M-Drive and everything aboard it feels NOTHING from the acceleration; but there is a limit to how much acceleration the field can control, thus the G-limit of the M-Drive even at high Tech Levels.
Artificial Gravity (Gravity Plates) is a different but related technology that allows regions between those plates to have their local gravity/acceleration changed. Basically the total acceleration value is still there, but the G-plates allow the VECTOR of that acceleration to be changed as desired. SO, you have a 3-G gravity pointing at 150-degrees off-axis? The plates adjust so that everything between the plates feels a 1G acceleration "downward". It does this by redirecting the other 2-G acceleration forces into opposite directions (1-g up and 1-g down) so that they negate each other.
BY DESIGN, these plates only move the gravity forces slowly so that objects (people) don't get hurt when they change. So you may flip a switch in your stateroom to go from 0G for sleeping to 1G down when awake, but it takes several seconds for the fields to change so you don't go crashing to the floor. This delay is both computer controlled and a built in feature (think gravity capacitors) that cause the changes to take time. With decent Gravitic rolls, these features can be overridden, but it takes effort and must be done to each gravity plate (thus it also takes time).
That's my version and it seems to work well in play as the Gravity Pong is still possible, but takes time and effort for the Character's to do it; adding roleplaying possibilities.