Captain Jonah
Mongoose
Greg Smith said:Just a quick question with regards to the new seeking rules - I assume defensive fire is used after the drones roll to hit.
Reckon so, doing it before doesn't help much :wink:
Greg Smith said:Just a quick question with regards to the new seeking rules - I assume defensive fire is used after the drones roll to hit.
With the Gorn, plasma fire is mostly going to occur over 8" and under 12" (thanks to -2 initiative and poor turning)
The Klingon/Kzinti with more front bearing phasers
thus all their F bearing and just one side (PH or SH) will be firing
again because the Gorns have that all around layout, some of their post/starboard layout won't bear at all and the 12 AD of drones will exhaust any ship based defense in the second wave with the third wave either hitting unscathed
All of this is minor as it is reasonable that in a firing round for both sides, the damage should be more or less even
McKinstry said:Take a look at Scoutdads write ups as well. The mass Gorn smacking was at closer ranges and the proposed rules make that worse by eliminating the three ship rule.
archon96 said:if under 8 inchs why werent the zniti overloading disruptors.
archon96 said:I think the mistake most make is using drones as a main attack weapon,
OgreMkV said:Question, does the Gorn anchor still work?
Rambler said:OgreMkV said:Question, does the Gorn anchor still work?
If you can win initiative it works real well. If you don't win initiative but get close you might as well have anchored him.
billclo said:I'd like to ask those testing the new drone rules to keep track of how many drones were fired, and how many hit their targets.
If the new rules produce similar results, it'd be gratifying to know.![]()
OgreMkV said:archon96 said:I think the mistake most make is using drones as a main attack weapon,
I don't think it's a mistake. It is THE main attack weapon of the Star Fleet universe. Even in SFB, they are over-powered. They cost no energy, have no reload, and are guaranteed hits at even long range... well, not anymore, but the principle is the same.
Why charge and overload disruptors, then move into the enemy's best combat range? Nope, if you can kill 1 to 2 ships per turn and never get within close plasma range, it's not a mistake to do so. It's a mistake not to do so.
Which, is pretty much what the entire discussion is about. The Gorn are dead meat against a drone fleet. The new changes help mitigate that a lot.
Da Boss said:Continuing the positive theme finally got notificaiton that my Klingons have been posted!
Captain Jonah said:Someone suggested a while ago Dropping Drones to lower damage and not Devastating. Maybe it’s worth going along that line of thought once more. How would Drones being Multihit D3 change things?
Iain McGhee said:That's maybe too much, they already do less damage on average than in FC (for those unfamiliar with FC it does a flat 12pts, compared to a photon torpedo's 8pts in that game). D6 is fine IMO, but they could stand to lose Devastating which I think does make them overly powerful - more so than numbers/base damage..