With all of the talk about which RQ is preferred I am wondering what in your opinions makes a rulebook good (not just RQ but any rulebook)?
For me, one of the most importaint things is for the rulebook to be organized in a logical and practical manner. I like to be able to know right where to go to find a rule after reading the book once, therefore an index is also a must.
After this I think artwork is a primary factor. I like to see scenes, not just a warrior holding a sword. Put that warrior holding the sword behind an ancient pillar keeping out of view of a armed orc patrol and you have a winning pic. I used to stare longingly at the artwork of some of the old Advanced Dungeons and dragons book covers ( http://home.flash.net/~brenfrow/dd1/mm2.jpg ) and think..."thats the mood and feeling I want invoke as a gamemaster". I dislike the new uninspiring covers that D&D has gone to (players handbook and GM guide). Runequest has followed with the same sort of thing (they probably don't want to invoke any particular kind of feeling since its OGL and the rules can be applied to different genres, but it's still boring).
Amount of content is NOT such a big issue with me IF what is in there accomplishes what it sets out to do. I hate getting a rulebook that is 400 pages when 200 would have sufficed. I don't need 10 pages worth of verbage when 1 page stated clearly is enough. I can spot filler a mile away and I stay away from it as a time waster.
Anywho... I'm interested in hearing what you want out of a rulebook.
For me, one of the most importaint things is for the rulebook to be organized in a logical and practical manner. I like to be able to know right where to go to find a rule after reading the book once, therefore an index is also a must.
After this I think artwork is a primary factor. I like to see scenes, not just a warrior holding a sword. Put that warrior holding the sword behind an ancient pillar keeping out of view of a armed orc patrol and you have a winning pic. I used to stare longingly at the artwork of some of the old Advanced Dungeons and dragons book covers ( http://home.flash.net/~brenfrow/dd1/mm2.jpg ) and think..."thats the mood and feeling I want invoke as a gamemaster". I dislike the new uninspiring covers that D&D has gone to (players handbook and GM guide). Runequest has followed with the same sort of thing (they probably don't want to invoke any particular kind of feeling since its OGL and the rules can be applied to different genres, but it's still boring).
Amount of content is NOT such a big issue with me IF what is in there accomplishes what it sets out to do. I hate getting a rulebook that is 400 pages when 200 would have sufficed. I don't need 10 pages worth of verbage when 1 page stated clearly is enough. I can spot filler a mile away and I stay away from it as a time waster.
Anywho... I'm interested in hearing what you want out of a rulebook.