Good in MRQ

Yes and yes, and overall one of my biggest disappointments with MRQ. heh. As others have said, there is always RQ2 or Stormbringer or something. I think the armor and hit points here are just right with the weapon damge ratings for one of those games. Just me.
 
andakitty said:
Yes and yes, and overall one of my biggest disappointments with MRQ. heh. As others have said, there is always RQ2 or Stormbringer or something. I think the armor and hit points here are just right with the weapon damge ratings for one of those games. Just me.

Well I can see the damage is scaled down a little compared to other BRB games, It is hard to say how it works without trying it.

You really shouldn't knock it until you've tried it :twisted:
 
It is also worth pointing out that both weapons and armour can be scaled to suit particular styles of play. We'll be doing it, as we visit new settings, and I would be amazed if such things were not released under the Open Licence. You could, for example, have the Heroic Fantasy Weapons and Armour Lists. . .
 
well, you could crit, and the target be a weakly person, or already wounded, and have no armour.. maybe...
 
atgxtg said:
It is possible for a person without a db to kill another with a dagger in one hit in MRQ?

Depends on how feeble the target is, for healthy adventurer the answer is no.

However if it impales (I think daggers can) then you might kill them pulling it out again.


Vadrus
 
hiffano said:
well, you could crit, and the target be a weakly person, or already wounded, and have no armour.. maybe...

Sorry let me rephase that. Is it possible to reduce a location to zero HP? One thing I liked about RQ was that a dagger was a lethal weapon capable of dropping someone with a good hit (head, chest or abdomen to 0 HP).

Since dagger damage has been halved, but HP per location doubled, daggers appear to be a lot less (75%) dangerous than before.

I haven't gotten my book yet (it is supposed to arrive today), so I'm not sure how the damage system works. It seems than since HP/location have doubled and weapon damage has stayed the same or gone down, the weapons don't have the bite they had in RQ.
 
Daggers do 1d4+1, they used to do 1d4+2.

I have no idea why that change was made, though no doubt there is a reason, but unless I'm missing something (which is entirely possible) it's not a 75% downgrade.

Edit: Ah, I see it. Average damage has gone from 4.5 to 3.5 and hit points have doubled, that does sound odd.

How lethal are the new rules? Does a dagger represent a lethal threat?
 
Balbinus said:
How lethal are the new rules? Does a dagger represent a lethal threat?
I guess it could be lethal -- remember, you get 2 or more actions per round in MQ.

So, you attack once with the dagger, attack a second time, then you quickly switch the dagger to your off-hand to get the bonus action and attack a third time. Assuming you get all criticals to the same location, the dagger seems quite lethal!
 
Urox said:
Balbinus said:
How lethal are the new rules? Does a dagger represent a lethal threat?
I guess it could be lethal -- remember, you get 2 or more actions per round in MQ.

So, you attack once with the dagger, attack a second time, then you quickly switch the dagger to your off-hand to get the bonus action and attack a third time. Assuming you get all criticals to the same location, the dagger seems quite lethal!

LOL. :D ONly slightly more likely than the foe fumbling and impaling himself on his own weapon.

So with reduced weapon damages, reduced damage bonuses, and doubled HP combat isn't as nasty as it used to be. Taking down a foe with one or two hits is more the exception that the rule?
 
A dagger could kill with one shot to the head on a crit as long the attacker attempts to yank it out and the defender is unarmored (or lightly armored).

I wouldn't say hp are doubled. An average person will have 5 hp to the head. You would need Siz+Con to be 36-40 to have 8 hp in the head.

Criticaling with impaling weapons does MAX damage, and normal rolled damage when yanked free (Brute force Athletics test... I know, I know, but we've already had that out on another thread - maybe use weapon skill roll again to dislodge if you hate using athletics). On a failed yank it still does 1d4 damage.

Note this max+rolled is pretty much the same as older RQ once you yank (Its not stabbing them in the eye that kills them, its removing the dagger).

Writing this has made me wonder what happens on an impale if the target has on a plate helm (AP6). The dagger would not penetrate the helm. is it still stuck? Does dislodging it from the helm damage the wearer? I don't think this is covered.
 
Rurik said:
Writing this has made me wonder what happens on an impale if the target has on a plate helm (AP6). The dagger would not penetrate the helm. is it still stuck? Does dislodging it from the helm damage the wearer? I don't think this is covered.

I would have thought not, unless it penetrates sufficiently to cause damage I would have said the impale had failed to stick as it were.
 
Rurik said:
I don't think this is covered.

No disrespect intended, but neither is getting shot in the ass with a flaming arrow because your character had bad enough luck to be caught relieving himself at the same time the party was subjected to a surprise ambush by thousand-legged chaos centipedes.

(Don't ask how chaos centipedes would fire flaming arrows in the first place, 'cuz I don't know. Probably some wacky chaos feature.)

Not every situation is going to be covered in the rules. As a GM, sometimes you have to adjudicate things like that.

*thinking* Hmm. An impale to the head with a dagger but the bad guy's wearing a plate helm. "Ok, the dagger bursts through his helm but gets stuck. Your opponent is sweating bullets, his crossed eyes fixed on the point of your dagger mere centimeters away from his pupil. With the sound of an soup can being punctured by a hand can-opener, you pull the dagger free and he exhales a sigh of relief."
 
Balbinus said:
Rurik, what about a dagger to the chest or abdomen? Can that not kill someone?

Again, on the yank it can. A character with with no damage Bonus can do up to 10 points on an impale if the target has no armor). A character would need a Con+Siz of 41+ to have 11HP in the chest. And actually, if you fail to dislodge the dagger a couple times you would do another d4 per failed attempt.

So possible, yes. Really the big change is that there is no ignore armor because the 20%/5% Special result/Critical result has been replaced by a 10% result somewhere in the middle.
 
iamtim said:
Rurik said:
I don't think this is covered.

No disrespect intended, but neither is getting shot in the ass with a flaming arrow because your character had bad enough luck to be caught relieving himself at the same time the party was subjected to a surprise ambush by thousand-legged chaos centipedes.

I think what Rurik was pointing out was that an impale can be stopped by armor now. In RQ2 or 3 an implae was guaranteed to either ignore or puhcn through the armor with sheer damage points.

THe idea of an impale "bouncing" in RQ is a new one.
 
iamtim said:
Rurik said:
I don't think this is covered.

No disrespect intended, but neither is getting shot in the ass with a flaming arrow because your character had bad enough luck to be caught relieving himself at the same time the party was subjected to a surprise ambush by thousand-legged chaos centipedes.

(Don't ask how chaos centipedes would fire flaming arrows in the first place, 'cuz I don't know. Probably some wacky chaos feature.)

Not every situation is going to be covered in the rules. As a GM, sometimes you have to adjudicate things like that.

*thinking* Hmm. An impale to the head with a dagger but the bad guy's wearing a plate helm. "Ok, the dagger bursts through his helm but gets stuck. Your opponent is sweating bullets, his crossed eyes fixed on the point of your dagger mere centimeters away from his pupil. With the sound of an soup can being punctured by a hand can-opener, you pull the dagger free and he exhales a sigh of relief."

An impaling weapon not penetrating armor is a very likely situation in MRQ. This was never a problem in RQ2 because the weapon did max damage+rolled on the impale, not in two different steps.

I have a hard time picturing a dagger or spear tip sticking in a helm, or breast palte, or whatever (would it get stuck in chain, AP 5?) if it didn't actually go through the armor. If it is stuck, and I have to dislodge it, I have a very hard time picturing it then doing rolled damage to the target (and should I apply that one point of armor I didn't penetrate in the initial impale).

Or does a crit with a dagger against plate or chain just mean the attack bounces off and does no damage?

I know you like to think we should just ignore these things "because they never will come up during play" but in this case I have to disagree. I think a character may well crit against plate during the course of play, and so think this a valid concern with the rules.
 
Rurik said:
I know you like to think we should just ignore these things "because they never will come up during play" but in this case I have to disagree. I think a character may well crit against plate during the course of play, and so think this a valid concern with the rules.
Especially given that the game designer himself has expressed "completeness" as an explanation for the confusing Parry table.
 
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