G'Koth Trasnport Cruiser

Should the G'Koth be included?

  • yes

    Votes: 0 0.0%
  • no

    Votes: 0 0.0%

  • Total voters
    0

Morgoth

Mongoose
I was wondering if the G'Koth transport cruiser from the Earth Minbari War book is a valid choice for other games, after all it is a non-unique ship and it does mention that some may still be present. It would also expand the ship choice for the Narn at Raid level. if its not currently, will it be included in 2nd Ed? I realise that its not the best ship available but if it was perhaps refined and given at least spped 6 then I think it would see more use.
 
I think so, gives another use for the G'Quan hull instead of the aweful war level varients, It's stripped down so i still don't know how a ship that relies on it's speed has speed 4 :-(
 
yeah, its weapons loadout isn't over the top so I think speed 6 at least would be reasonable, after all it was a weaker main beam, less secondaries, thinner armour, less crew and damage so you would think it would be faster than standard G'Quan. heh, perhaps even speed 8??
 
hiffano said:
I think so, gives another use for the G'Quan hull instead of the aweful war level varients, It's stripped down so i still don't know how a ship that relies on it's speed has speed 4 :-(

It might even give the Narn a decent raid level ship!
 
Yes it would be perfect at slightly increased speed (6, more is open for debate). The perfect reason for the fleet box to stay as it is, and even more chances for my G'Quans to appear on the actual battlefield.

And it would give us 2 useful variants of the G'Quan instead of the lure of the underpowerd/overcosted war hulks :S
 
I voted no because I felt it (and the Dusk Coutari) to be "plot-device explanations"

Sometimes a G'Quan can get hit somewhere vital and go boom, doesn't mean it was a "crap" G'Quan

Imagine a game re-writing HMS Hood as a poor transport.....
 
Nothing like the Dusk Coutari...

The G'Koth might or might not have to represent that ship, it could just be an early model of the G'quan. The fact that a specific ship died easily could be a lucky shot, no issue there, but to say that there is no light hull built on the g'quan chassis due to that is a weak arguement. If it would make you feel better rename it another class, what folks are asking for is more uses for the g'quan model and a raid choice that appeals to them (maybe only ascetically if the speed remains 4). Most of the ships in this game are made up...no reason this one shouldn't be.

Ripple
 
Err, yeah have to agree that the G'Koth is NOTHING like the Dusk Coutari and reasoning based on that (although appreciate it's just an example) isn't very convincing.

A good raid level choice for Narn would be welcome...particularly if it gave the Narn player a choice between say a G'Koth and the almost inevitably better 2 x Ka'Tan!
 
Basically saying no, because the ship was used to explain something away isnt too good. I mean that G'Quan as seen might have been gutted by a 6-6 crit true, but then again the G'Koth as it exists in ACTA might really be an early prototype/transport vessel of the Narn military predating the MInbari war by a few decades.

From another point of view, this is just a good raid lvl ship (speed 6 *cough*), and on top of that it gives me another use of my 4! (battle lvl) G'Quans. I mean if you do not play war lvl and up too often, multiple G'Quans arent really a very good choice.

For me its mostly about extra uses for the G'Quan, and the war lvl hoaxes are just grating on my nerves, its like getting extra paint for your warship, instead of the weapon upgrades you were asking for.
 
Voronesh said:
For me its mostly about extra uses for the G'Quan, and the war lvl hoaxes are just grating on my nerves, its like getting extra paint for your warship, instead of the weapon upgrades you were asking for.

I can assure the weapons upgrades were part of the original specification but the requirement was cut as a "savings" measure ;)
 
But rather than put in yet another G'quan variant at raid the Narn are getting what they DO have fixed.
It was accepted the Narn excelled at skirmish but were poor at raid (vice versa with the Centauri)

Certainly I'd prefer Centauri raid level ships fixed than be given a weaker Primus variant if the boot was on the other foot
 
emperorpenguin said:
But rather than put in yet another G'quan variant at raid the Narn are getting what they DO have fixed.
It was accepted the Narn excelled at skirmish but were poor at raid (vice versa with the Centauri)

Certainly I'd prefer Centauri raid level ships fixed than be given a weaker Primus variant if the boot was on the other foot

"Fixed" ships are certainly welcome which is good news!

I certainly appreciate what you personally prefer in this matter, which is a shame given that you're part of the playtesting group and I, a pleb, disagree with you ;), I was questioning the reasoning based on the Dusk Coutari but that was an unfair example really and an aside from the main point. I think the design and playtest team should be aware that there is a substantial body of Narn (and other) players that have a different opinion and would very much like a G'Quan variant at Raid :)
 
emperorpenguin said:
But rather than put in yet another G'quan variant at raid the Narn are getting what they DO have fixed.
It was accepted the Narn excelled at skirmish but were poor at raid (vice versa with the Centauri)

Certainly I'd prefer Centauri raid level ships fixed than be given a weaker Primus variant if the boot was on the other foot

I'm sure everyone looks to their chosen race to be sure. The Narn players feel That any excuse to use a G'Quan model is worthwhile, as its a great looking ship. Personally, I don't mind the raid ships, the Rothan is way underated. Likewise the centauri players will want their own race jazzed up, or toned down depending on it's current state, and we all know EA players want everything ;-)
And it's not like we want a new ship, the stats exist anyway, and I would say it's not exactly a battle breaker :-) kinda like the Brokados for the Brakiri i guess.
 
The G'Koth isn't overpowered at all, its weapon load out is not as heavy as various other raid level ships, its not as fast or manevourable as other raid ships. Give its engines speed 6 and you a perfectly viable ship for the game, plus we get to see more uses of the G'Quan model. It's neither as tough as a Rongoth/Rothan and its not as much of a soaker of damage as the T'Loth or T'Rann. The ship does offer good all round firepower and a beam however the beam suffers the same flaw as most narn beams of being boresighted so is balanced. If you look at the EA - the Hyperion for example covers 3 different priority levels - same basic ship and its accepted without any qualms, so why can't the Narn do the same? The Brakiri have a transport cruiser version of the Avioki also - same principal.
 
Would one of the playtesters consider mentioning this to Matt? Obviously EP has seen the thread although he's not interested himself, the will of the people should prevail ;-)
 
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