Court Jester said:
Be nice
You have to see things from DS9's point of view. He has encountered several problems in his games, and has come up with solutions that fix them. With a little balancing and playtesting, they would work fine.
The trouble is, we cannot do that, because we cannot consider what goes on around DS9's gaming table and provide a fix for him. We need to consider what will happen on _every_ gaming table that the books land on, with players who will a) not see DS9's problems as problems and b) raise problems with mechanics that DS9 may think are sound. Who is right?
This is why games of this nature cannot be designed by committee. What you will end up with are my ideas of how a B5 fleet game should work, married to the hard balancing work of the playtest team.
However, to give a proper answer to DS9's previous points;
1. We did give consideration to making the Sharlin and Omega the same priority level. Really. There are certainly arguments for it. In the end, it was decided that those arguments were not sufficently persuasive, and did not reflect what was seen on screen.
2. On the subject of tossing mechanics, some have been. Others have been tweaked. However, CTA has proved remarkably successful over the years since release, and there are solid reasons for not making wholesale changes when we clearly have a good formula as a foundation.
3. I find it difficult to understand why you believe there is a lack of interest in feedback when, surely, it must be clear that I am reading each post on these threads, and responding where needed.
Now, if you mean that I seem to have ignored your suggestions, you could not have be more wrong. The problem is that we have considered ideas similar (or the same) as yours in the past and, for various reasons, found them wanting. That is not to say what remains in the rules set is perfect, just that the suggestions are no better (see my above point for different gaming groups though). Please understand, this does not come from idle discussion around a gaming table - we do this for a living. It is our full-time job. We sit at our desks for days on end wrestling with things like this. You may not always like the conclusions we reach, but they are thought out.
4. There are several reasons I am against open development, but not listening to our customers is most assuredly not one of them. If you stick around these forums for any length of time, or talk to some of the longer term regulars, I think you will see that. I am quite happy to stand by Mongoose's record of customer service.