Alexb83 said:Also, on the fighters issue, this seems to have been effectively ignored or poopooed by certain people.
Not by me, though I was thrown by no notion that cheese was generally stronger than metal.
Alexb83 said:iving a fighter a benefit for being small as part of its hull score (but not, it would seem, giving large ships a penalty for being big) on the basis of it being 'more evasive' is fuzzy logic.
I have never, ever said that. And I can tell you now that it is not a design element of CTA.
Alexb83 said:From an earlier reply by yourself Matt, the notion that it's easier to armour a 10m long, 1 man fighter against a 1.21 jiggawatt laser than it is a 1.5km long behemoth of destruction is a bit... odd, too.
Okay, it goes like this; The fragility of fighters is taken into account by the one hit mechanic of them. If they get hit, they die (actually, it is worth remembering that, in most cases, if they get hit, six die).
Does a Hull 5 fighter flight have the same armour as a Nova (which I believe is what you are getting at)? No. However, a weapon may work just as hard to remove six Hull 5 fighters as it would a single point of Damage on the Nova.
It is also worth pointing out that, in some cases, the distinction between fighters and ships is blurred with the introduction (and there will be more of them in 2e) of the super heavy fighters. These really are mini-ships but, for simplicity, we treat them with the fighter rules.
Now, please bear in mind that you are by no means required to agree with the above (!). I am merely explaining why we have done certain things, with the hope of convincing you that a suitable amount of thought has gone behind it.