Game Balance - Hopes and fears for 2nd Edition

Lord David the Denied said:
It's not like ACtA is very complicated, really. A few extra dice rolls in a turn aren't a problem to my mind if they add more depth. ACtA might be a fleet game but individual ships are important and need as much detail as practically possible...

To my mind adding more depth is a positive thing, but ACTA has always been pitched as a fast-play game, and while one additional die-roll here or there won't make a lot of difference, where do they stop?

Of course if you REALLY want to give some more detail to ships do away with the D6 !!! (it must be at least six month since I posted that comment :? )

Changes in these directions are likely to be the only way I'll pick the game up again....
 
philogara_mk2 said:
Of course if you REALLY want to give some more detail to ships do away with the D6 !!! (it must be at least six month since I posted that comment :? )

Changes in these directions are likely to be the only way I'll pick the game up again....

I don't see them doing away with the D6, but they have made D10 rather more prevelant in the EVO rules.... so it could appear, although nothing has been hinted about this.
 
cordas said:
Burger said:
A D10 conversion would be great, why hasn't anyone done that before? :lol:

Cos its a lot of hassel, and buying large numbers of D10 is expensive ;)

Who knows, a lot of jaded WoD players might be looking for any excuse to dust theirs off again.
 
Silvereye said:
cordas said:
Burger said:
A D10 conversion would be great, why hasn't anyone done that before? :lol:

Cos its a lot of hassel, and buying large numbers of D10 is expensive ;)

Who knows, a lot of jaded WoD players might be looking for any excuse to dust theirs off again.

Hmmm would rather they flogged em cheap on ebay ;) Many of the WoD rpgers I have known destroy games rather than play them. (Please be aware this is my personal experience going back around a 10 years, and your experiences and opinions may well differ to mine, so no flames please, I ain't trolling).
 
Burger said:
Alexb83 said:
Yes - ship declares it's firing 6 AD at a fighter. It rolls to dodge those shots as they're fired. Any that aren't dodged then have to roll to penetrate the (appropriately lowered) hull.
It actually even eliminates dice rolls
It doesn't eliminate dice rolls... you're rolling more dodge dice and less attack dice.

The odds of shooting down the fighters are totally even, both ways round. It makes no difference.

It would eliminate the no. rolled in the case of beam weapons, then again it would completely eliminate the /need/ for rerolls on beam weapons, since the dodges are already accounted for.

As for rerolls - it wouldn't do anything to rerolling dodges. The dodges come before the hits, you'd only have DD to reroll if they didn't exceed the hull value on the first roll.
 
Your right, though it seemed to be the vampire players mostly. But I still have my bucket of D10s for Werewolf. Perhaps WoD was a bad example. So how about looking to aquire those Void players D10s?
 
cordas said:
philogara_mk2 said:
Of course if you REALLY want to give some more detail to ships do away with the D6 !!! (it must be at least six month since I posted that comment :? )

Changes in these directions are likely to be the only way I'll pick the game up again....

I don't see them doing away with the D6, but they have made D10 rather more prevelant in the EVO rules.... so it could appear, although nothing has been hinted about this.

I know, but I can dream!
 
More detail´s more table to roll on more unpreditical Things are happen.

Eleminating the dodge makes Fighter useless.

maybe the targetting shoud be altered like on a 4 you hit normaly every ship then comes in Boni and mali like perfect target system +2 on the roll target makes evasive manouvers -1 extrem manouver -2 you self make evasive manouvers -1 hard manouvers -2

Or a Change to 2 Dices per weapon 7 or more you hit and a static number of damage. then modifier for size class and and and woud be easier to adept then later new traits and higher hull numbers or lower.
 
Jhary said:
More detail´s more table to roll on more unpreditical Things are happen.

Eleminating the dodge makes Fighter useless.

maybe the targetting shoud be altered like on a 4 you hit normaly every ship then comes in Boni and mali like perfect target system +2 on the roll target makes evasive manouvers -1 extrem manouver -2 you self make evasive manouvers -1 hard manouvers -2

Or a Change to 2 Dices per weapon 7 or more you hit and a static number of damage. then modifier for size class and and and woud be easier to adept then later new traits and higher hull numbers or lower.

Nice ideas, but it will make a far more complicated game, where you have to work out multipul different factors to work out what is needed to shot a ship. The thing I love about ACTA is the simplicity of the game and the quick and easiness of working out whats going on.
 
Lord David the Denied said:
How did it destroy co-op roleplaying?

It was set in a world where players competed against each other, rather than worked together. My experiences of role playing for nearly 20 years can be very easily differentiated between pre Vampire and post Vampire.
 
Off topic I think but an interesting discussion none the less...perhaps you can start something similar on another board?
 
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