emperorpenguin said:Alexb83 said:emperorpenguin said:Very, very difficult to acheive on a D6 system. Give fighters too low a hull and no matter the dodge they will roll a "1" with the sheer number of hits they'll take from Starship guns
With respect, isn't that realistic? Fighters are not going to stand up to direct hits from weapons designed to carve through other starships.
The simple counter is: more fighters for your money.
As katadder said, those weapons shouldn't find it so easy to hit/track fighters. In a more detailed system (eg B5 Wars) fighters are harder to hit, but with hulls 0f 4-6 (mostly) you just can't scale things enough
With respect - the 'difficulty to hit' is (or should be) solely accounted for in the dodge value. The 'difficulty to damage' is represented by the Hull value. Otherwise the terms 'hull rating' 'armour piercing' and 'super armour piercing' are wrongly used in the game system.
If the fighter has a higher hull than the frigate because it's 'harder to hit' then effectively what you're saying is that a SAP beam is better at hitting on the one hand, and better at damaging on the other. And that's before you take hits into account.
Also, hits should happen /after/ dodges, not before them. You don't dodge what's already hit you.