The Legend
Mongoose
Burger said:Yes you do only roll once (per turn). But if your scout gets blown up or loses its Scout trait from being crippled, the stealth reduction benefit is lost immediately. Your ships that haven't yet fired that turn do not get the +1. So you need to keep track of which scout succeeded in its roll on each target.cordas said:Burger said:But you also need to keep track of which scout did the reduction. If the scout dies or loses its Scout trait, it loses the stealth reduction.
Hmmm we have played that differently.... once a lock has been achieved its done for the turn, irrespective of if the scout (or fighters) dies or not... The scout ship has been assumed to have already passed on the targetting data, rather than doing it again for each ship as it fires. You don't have to re-roll the lock on each time....
Well.... I think you only apply the stealth being broken once so I didn't read this as being a cumulative bonus. If it does cumulate then it seems that Stealth may become next to useless! I must say that I see the Scout ability as not persisting after a ship has been destroyed as I see the ship continually posting information to the firing ship so once it's gone it can longer continue doing this.
Personally I'm excited about the changes. I see the changes as a good thing that'll add a good deal to the game. I can understand the apprehension of many players that have been with game since the beginning as this seems like a huge uplift from the current dynamic for a few players.
I'm a Narn player because they are my favorite race from the show (not including the Centauri) and I'm chuffed that they're looking to make them more playable in the new system. I started playing the game and my regular opponant started off wanting to play narn but promptly switched to the Centauri after finding that they were a much..... easier option. I've stayed with the Narn and unfortunatly for me I regularly get by arse caned.
On a side note my regular fleet is:
At least 1 or 2 G'quans core ships of the fleet I take a varient hull every so often, but I reserve them for larger battles where I view them as being used more often in a specialised role.
1 T'rann to deliver much needed Fighter support
1 Sho'Kar for scout ability
A number of Thentus frigates.
In my opinion a much more realistic fleet with a good range of ship/hull types that give me flexibility and variety.