Last night I ran a game where a Pirate punched a hostage to get them to shut up. I instinctly remembered Classic Traveller's 'Hands' range matrix that delivered 1d6 at close range. I rolled a 5. The players moaned and was astonished at the apparent power this Pirate had. I moved on and the event was forgotten in the battle that ensued afterward. Today I was trying to find the same stats in MGT for a hand punch (To make sure I was not overdoing the damage). I could not find anything referencing a physical punch damage. Could someone point me in the right direction or let me know any house rules?