Faelan Niall said:
Most of the comments resulting in reduced damage essentially make unarmed combat pretty useless.
I see your point, and mostly agree. I do not think that reduced damage
would really solve the problem, in my view there should be different ty-
pes of damage, although I have no convincing idea how to handle it -
I am only sure that the current system does not work very well for a
specific type of unarmed combar.
Take a look at Norman Normal with his average UPP of 777xxx. If an
average unarmed combat hit causes an unmodified damage of 1D6, or
an average of 3.5 per hit, six such hits will kill him. In my view those six
hits are too lethal for a normal fight, but not lethal enough for the use of
martial arts with the intention to kill.
If Norman Normal wants to prevent serious injury through equipment and
rules, he can turn to a sport like boxing. However, even a hit under these
conditions has to do some damage, or no boxer would ever be knocked
out. An unmodified damage of 1 is the lowest option in this system, but
even then 21 hits would still kill Norman - too lethal for that kind of fight,
in my view, as boxers usually survive more than 21 hits.
In the end I see the current rules as barely acceptable for real unarmed
combat with the intention to seriously damage or kill, but as unacceptable
for any kind of unarmed combat below that level of aggression.
Of course, it is possible to treat low intensity fights in a purely narrative
way after comparing skills (if the characters involved have any relevant
skills, that is), but this would not fit well into our way of playing the game,
where such unarmed low intensity fights are comparatively common, whi-
le almost all high intensity fighting is done with weapons.