First game in AGES!

None of those matches are balanced! ;)

Olympus vs Hyperion - Skirmish vs Raid
Dargan vs Mishakur - Battle vs War
Ka'Bin'Tak vs Marathon - admittedly the worst of the lot.

Reasonable enough if you're introducing a newbie, provided you take the weaker ship - it does no harm to let the newbie win, come away from the game with a good feeling, and be more likely to come back for another game. Introducing a newbie with Marathon vs. Ka'Bin'Tak, you taking the Ka'Bin'Tak, is not a good idea unless you're up against your GF and want to make sure your face does not get rubbed again. :lol:

As for runaway beams or flat misses, I do agree that they make the game interesting so long as they're relatively rare. A 2D beam slicing a Battle level ship in half should be "Oh, wow!", not "Oh no, not again". :D This is why I use Triggy's system in preference to the original - runaways and flat misses can still happen, just not as often.
 
AdrianH said:
None of those matches are balanced! ;)

Olympus vs Hyperion - Skirmish vs Raid
Dargan vs Mishakur - Battle vs War
Ka'Bin'Tak vs Marathon - admittedly the worst of the lot.

.

Could be that he is using two against one in the first two games and 4 against 1 in the last?
 
I can see where my ships seem off...I think I was using old printouts mixed with new books.

OLY vs Hyp is right (the skirm one is Rail right?)-no books here at work

And it was a BinTak, not a Ka- (duh)


Throw me a bone here (I was rushed and excited just to friggin play)
:twisted:

(the dilgar/Cent one is my bad)
 
For L33t's game with me, I fielded:
Juyaca
Lakara
Lakara
Milani x 4
Tiraca x 8

The field was a pair of planet size asteroids with several small asteroids scattered around the table.

With the terrain the way it was, we had 3 good options for closing the range with each other. One on each side, with one of them being quite narrow (which proved painful quickly), and one in the middle.

I took a chance and split off about a quarter of my firepower and almost half my ships (2 Milani squadroned with 2 Tiraca, and 4 squadroned Tiraca) off on one side and the rest of my fleet (the 3 biggies squadroned together, and the others squadroned same as above) on the far side.

L33tpenguin responded by placing his 3 Battle ships (Squadroned Marathons and Apollo Strike) facing my big guns and the Warlock and Chronos (squadroned in pairs) facing my weaker formation.

As is to be expected, I APTEs my entire fleet the first turn but was unable to reach my range of him. L33tpenguin, however, only All Stopped the Apollo. Fire for the first turn was rather uneventful. The Marathons and Apollo went for my Juyaca and a Tiraca, doing minor damage to the Tiraca and seeing their best efforts devoured by the Juyaca's shields (I forgot about the Juyaca's INT that round).

Second turn, I hit the gravfield with my smaller formation and squirt through the hole between that asteroid and the table edge, putting that formation into VERY close proximity with each other. His Marathons close into the very heart of my larger formation with the Apollo still hanging back. The Warlock makes 1 Milani go BOOM, breaking the shields of most of that formation (and they never recover) and the Marathons and Apollo manage a whopping Starboard Arc Weapons crit on a Tiraca in return for crippling damage to one and a love stroke to the other (just to let her know that "Free Lovin'" is still a proud Hippy tradition. Oh, did I mention that this is "The Hippy Fleet?" I named my ships after proud Hippy events and personages, such as the THS Woodstock and the THS Winter Soldier).

3rd turn, My main formation grabs the grav well of the nearest planetoid and swings into the flank of the Warlock/Chronos formation leaving behind a Lakara and a damaged Tiraca to fight the Apollo (which promptly kills the Tiraca). The Marathons are stuck behind the planetoid and do nothing this turn. The Warlock gets another Tiraca kill but is crippled into helplessness by Precise beams.

4th turn, The Marathons come back into the fray just long enough to die. A Milani and more Tiracas die. The apollo and Lakara duel.

5th turn, the Chronos claim a Lakara kill with a lucky 6/6 Crit on DD. BOOM. The other Lakara finishes off the Apollo. The Juyaca, 2 remaining Milanis and 2 of the 3 remaining Tiracas kill 2 Chronos.

We called the game with the EA Military claiming 6 Tiraca, 2 Milani and 1 Lakara kill for 28 Pts and the Hippies claiming 2 Marathons, an Apollo and 2 Chronos for 36. We might have gone longer if the Warlock had not been ADRIFT for the last 2 turns and failed every Damage Control check.

I told L33tpenguin that after an hour of working on it, I had been unable to build a Crusade fleet I would have been happy fielding, but he was bound and determined and fielded almost exactly what I had thought of (he swapped out an Apollo for an Apollo Strike). After discussing it afterward, we both realized that there were FAR superior choices available. Like 3 Apollo Strikes and 8 Chronos with the mandatory War choice (Warlock or Omega Command).

L33tpenguin wants to hit War Priority next game and I'm thinking since we should have all day, 10 War with 1 mandatory Armageddon choice (but I want to play ISA for that).

Then maybe we can play smaller games and I can try out the Pak...
 
basaint said:
And it was a BinTak, not a Ka- (duh)

Still War (Bin'Tak) vs Battle (Marathon).

I'd still expect the Bin'Tak to win this engagement more often than not! ;)

Whilst the game is going to rely heavily on initiative as both ships have boresight primary weapons, the F arc Mag Gun on the Bin'Tak means the Bin'Tak can happily CBD when it loses initiative as the only other viable long ranged weapon system (once the O/S e-mine is spent) are the Ion Torps, and the Marathons interceptors should be enough to take care of those.

Regards,

Dave
 
Has the Bin'tak got fighters to act as interceptors? If it can get into range it can burn off the intereceptors with its s/r weak Narn batteries.........for the Ion torps to get through more easily

might depend on who gets the first "adrift" critical :wink:
 
Remember you can now track that target, yes it has a CQ check but when you lose init (or are adrift!) it can be useful :lol:
 
Da Boss said:
Has the Bin'tak got fighters to act as interceptors?
Yes, but so has the Marathon, and its fighters won't be acting as interceptors. :)

Burger said:
Remember you can now track that target, yes it has a CQ check but when you lose init (or are adrift!) it can be useful :lol:
On the other hand, the Marathon has speed 12 and two turns of 45. If it can survive long enough to get in round the back, all it has to worry about are the secondaries. :)
 
AdrianH said:
On the other hand, the Marathon has speed 12 and two turns of 45. If it can survive long enough to get in round the back, all it has to worry about are the secondaries. :)

It will probably have taken quite a pounding in order to get round the back, and IMHO that 4AD B(a) HLC is a bit more than just a "secondary" ;)

Regards,

Dave
 
I think there are some missed turns in there.

We had some that went really quick because of range. I *believe* my Warlock was actually adrift for about 5 turns, that I can remember. There was the initial crit
2nd I forgot to All hands
3th I succeeded at All Hands (and failed to fix ANYTHING)
4th I failed All hands
5th I lost the ability to do special actions...

yeah... A War level ship that did almost nothing the whole time. Its secondaries DID manage to deal a lot of damage, but compared to the firepower in the Warlock's front arc, it wasn't much.

As for a War level with a req. Arm. ship, yes, I'm totally interested... but I HATE the Victory... Maybe I'll just play 3rd age... hahaha

Or Psi Corp... I have a handful of those laying around...
 
All Hands is automatic. Can't fail it. The failure to fix anything when you did All Hands was because of my Comms Disruptor and the next turn was the No Spec Actions crit.

I'm thinking 10 War with 1 Arma, ISA vs Shadows...
 
I'll roll with Shadows or Psi-Corp. I can sub one of my warlocks as a Nemisis. Which means I need to get my shadows together. And my shadow omegas... what was that spray? Banged metal? With earth allies, I should have enough to field a legal fleet.

At some point I'm going to want to play EA again. I've been working on my posiedon and nearly have it together. After the work I have put into that stinking thing, I WANT to show it off.

10 war... hrm, glad that most shadow vessels sub for multiple different ships. Just a pain to keep track of what is what.
 
Hammered Finish. Rustoleum Hammered Finish. No guarantees, mind, just what I think should work.


Anyway, I beat my bronchitis, so...
Game tomorrow? Or should I come by Christmas Eve?
 
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