Jeff Hopper said:
I guess I will post this here as well.
I understand that spacecraft design has been changed and will be fully detailed in High Guard, but the lack of even a rudimentary ship design sequence in the new Core Rules is a big negative for me. It distances the new rules from its Classic Traveller roots, which was one of the main selling points of the game. One of the greatest appeals of Traveller is the fact that it is a toolkit allowing people to create much of their own material - the exclusion of one of the most used toolkits by enthusiasts from the Core Rules is a detriment to the book's commercial viability.
This was the subject of a _lot_ of debate, and we knew there would be negative views on it. Our reasons were thus;
1. _All_ ship design could be concentrated in one place.
2. Splitting off a 'quick' design system could easily add incompatibilities within the design process, the exact opposite of what we are trying to achieve.
3. High Guard will be the second book released in the new line - you will only be waiting a month for it.
4. All beta playtesters will have at least a working design set they can get cracking with.
5. We need the pages for other material - the Core Rulebook was supposed to be sub-200 pages (which we have blown right past). Putting the design system in would break the camel's back.
In the end, we thought it more valuable for the line as a whole (as opposed to the Core Book alone) to have everything in High Guard.