Firing to tanks side/rear

A couple things:

1. IIRC from playtest the side and rear armor values for tanks were different. (Or else weapons got +1 to their rolls against them or something.)

I actually lobbied for this to be changed and that an armor save reduction be substituted instead. At this point I can only vaguely recall why, but I think it had something to do with the fact that it made tanks entirely too killable from the sides and rear by other tanks, while did absolutely nothing to increase their killability my smaller weapons like RPGs (since the tank would just in all likelyhood make its armor save anyway.)

(One of my main contentions in my comments was the fact that tanks were either instant-killed by another tank, or nothing. There just wasn't much middle ground due to the 2+ save. That may or may not be realistic, but didn't strike me as satisfying game play regardless.)

So. . . whether this was a good suggestion on my part, or whether it was a good idea for them to take it is neither here nor there at this point. Either way you can blame me if you don't like the rule.

2. I did propose that infantry be given some rule for assaulting tanks, but AFAIK it was not included in the rules anywhere. IMO I think it should have been (obviously or I wouldn't have suggested it! LOL!! ) My concern was that it would be to easy to destroy the anti-armor elements of an opponent's force then win by default due to having an invincible tank.

Harder to do against forces loaded with RPGs, but probably much easier against specialist units like USMC and EFTF.
 
Sort of makes the lack of anti armour weapons in the US & EF infantry a bit of a problem.

The only reason I can think of for this is that there are only 4 poses in a box, so adding a NLAW or AT4 would cause packing issues. I appreciate that there have been statements about gameplay and balance, but I suspect the poses is the real culprit

Thanks for bringing us back to the topic btw :D
 
Soulmage said:
There just wasn't much middle ground due to the 2+ save. That may or may not be realistic, but didn't strike me as satisfying game play regardless.)

Wouldn't it have been possible to reduce armour save then? Would also boost up RPG's chance of hurting them...

Of course if flank shot reduces kill value by 2 then even RPG's could knock Abrams out. Would boost their chances quite a lot.

But anyway interesting to hear your view on the subject. Thanks!
 
I think we need to get the rulebook before we can make our mind up about side and top armour, maybe there will be something in there
 
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