One problem I have with BF:evo rules is that the penalty for letting your tank be hit on side is too small. If anything modern tanks are MORE heavily armoured in front proportionally than say in WW2(I'm fairly sure this is right). And it makes sense concidering distance tanks engage is longer...Less need for side protection.
So what does it do? It's armour save gets reduced...That's it. With high armour save modifier on main tank killers anyway effect is very small. But in reality effect would be much more profound. Tank shot hitting side armour is VERY bad news for victim.
Maybe Mongoose should have gone for reduction to target and kill score instead? Generic -1(or even -2) or even better variable depending on wether it's side or rear(maybe unit specific. Isn't Abrams notoriously well known for it's weak rear armour?).
Just a thought.
EDIT: It would also encourage combined arms method as tanks would really need that infantry in urban enviroment etc to ensure no sneaky infantry reaches your side...That D10 from RPG might not worry too much M1A2 abrams normally! But get +2 from shooting to rear and things get "bit" different...
Somehow that sounds realistic as well
So what does it do? It's armour save gets reduced...That's it. With high armour save modifier on main tank killers anyway effect is very small. But in reality effect would be much more profound. Tank shot hitting side armour is VERY bad news for victim.
Maybe Mongoose should have gone for reduction to target and kill score instead? Generic -1(or even -2) or even better variable depending on wether it's side or rear(maybe unit specific. Isn't Abrams notoriously well known for it's weak rear armour?).
Just a thought.
EDIT: It would also encourage combined arms method as tanks would really need that infantry in urban enviroment etc to ensure no sneaky infantry reaches your side...That D10 from RPG might not worry too much M1A2 abrams normally! But get +2 from shooting to rear and things get "bit" different...
Somehow that sounds realistic as well
