Paladin said:
In cover the Abrams has a Kill of 14+. The Type-99 maxes at 13. That makes its immune to insta-death from the front. You're stuck flanking or wearing it down.
Well its lovely to be able to keep your tank in permant cover in theory, but in reality its not always possible.
Paladin said:
In a desperate/insurgent situation some of your tactics work. The Fedayeen have the IED explosives to reflect said tactics. In standard warfare you retreat or call for support. Unless you are cutoff and have time to prepare for an armored assault there isn't much standard issue Joes are going to do against tanks that doesn't expose them to SERIOUS threats of death.
In the name of game balance and creativity in force building I'd prefer to leave things alone.
Who ever said anything about making easy for infantry to kill tanks. I suggested 2 different options 1 making the team take a ready action 1st, which would mean the team would have to take an action within the tanks reaction range, or that the tank gets to react before the infantry launches its attack. Either way the infantry are going to be in some serious trouble before they make their attack and may well NOT make it. (personally I prefer the 2nd option).
I agree that this would never be the prefered option to dealing with tanks, but when the devil calls..... giving the infantry a d10 + d6, means that they can spectaculary kill a tank, as in get into the turrent and rip the crew out and rip them to peices with footage to show on youtube, or it means they can fail miserably (far more likely) and will generaly take very heavy casualties for it.
Historicaly infantry have done this as long as tanks have been on the battlefeild (well maybe a few days less) and don't see why it should change. You could add in specail tank killing infantry weapons such as molotov cocktails used by "insurgents" in Iraq, or things like sticky bombs used by the Brits in WW2, that add more punch to infantry assaulting tanks.
I really don't think this would do anything to change the balance or the feel of the game, but would just bring home some of the more daring heroic (stupidly suicidal) nature of combat. I fail to see the difference between a squadie jumping on a grenade to save his mates or assaulting a tank to do the same. All it would do is allow for a last ditch desperate effort to try and save the battle.