Craft must go up and must go down. And if you had read you'll have seen I spoke of altitude and density. By the rules, as written, a 6G ship is capable of Mach 30. Nowhere does it speak of a ballistic course.
You are able to decide whatever course you want, but if you want to go fast, you have to get out of the atmosphere, as I said.
It gives a simple time and distance chart. My argument remains on point because you've yet to show where in the rules it's speaking of the interpretation you are stating as fact. There is no need for a starship to reach such speeds in an atmosphere, not to mention the stress and heat it would put on an airframe.
and none of this matters once you clear 40km worth of atmpsphere.
The art reflects the description. Since the art is apparently matching the description the default argument would be that it's not "artistic license" but artistic illustration. Show me where in the many decades of artwork across multiple versions it's reflecting something different.
Really? Show me where on the pics of the Shuttle you see aerofins? I see no moveable control surfaces for in atmosphere flight, yet the rules say it has aerofins. I see on the deckplans that anywhere you could have control surfaces, it is taken up by fuel tanks.
As has been pointed out many times throughout the history of the game - rules are not absolutely correct as you are making them. A prime example - the violation of the rules, as written in the reality of the game world, of the Gazelle. It violated the rules from its inception.
Then what is to stop a writer of published material from putting Warp Drives in Charted Space if the rules don't matter? The Gazelle is an error and has always been an error created by someone who didn't follow the rules, as opposed to just changing the rules to fit what they wanted to do.
Yes, we are all able to update/modify/delete the game rules we use.
Us. End-users. Not publishers.
My argument has always been to make the ships behave within the rules as written.
That is a lie. The shuttle says it is Streamlined and has Aerofins, yet you trust the art, which has no rules attached to it, as opposed to the rules in direct opposition to you saying that your argument is to make the ships behave within the rules as written. The art is not the rules.
A starship that is definitely not streamlined to the point of even an airliner that routinely travels at Mach 30 is rather silly. With anti-grav it already ignores the rules of lift and weight, so it just has to live with thrust and drag. Drag affects control, it affects thrust, it affects a lot of things. Starships are built to live in the vacuum of space. Being streamlined means they can enter the atmosphere with relative ease and do things far easier than say a cube-based ship. The speeds, as written, are silly. If you recall CT, computers took up large amounts of space because at the time of the game being designed computers were much more massive than they are today. Yet that was accepted - until people continued to point out that this needed to change to reflect how computing power had changed, and they got changed. I've never advocated for playing without rules - I've advocated for adopting better rules.
You may advocate that, but in this conversation, you seem to be advocating art over rules.
I have yet to see anyone buy a game with zero artwork in it. Art heavily influences a buyers decision to buy a game. Or at least it has in my experience with being a game purchaser across the many RPG's and board games (even books) I've bought. And, based on the amount of art in RPG's of various publishers I would wager that they believe art impacts sales.
Original Traveller. First Printing. Almost zero art. It doesn't happen often, but the fact that you can have a game with no art but not a game with no rules, kind of makes my point for me. I have never said that art doesn't impact sales. I said you can't make rules calls based on art and not based on the rules. If you do, you are the one ignoring the RAW, which at your own table is fine. It is not fine for publishers.
I have no issue with disagreement or differing points of view. I would say that the history of Traveller, even going back to the CT books, says otherwise. The initial books were rather plain, but artwork started getting added as soon as it was practical. The initial starship explanations were short, but they still had pictures. As early printing got better we started seeing more frequent and better artwork. Some of the early illustrations by the Keith brothers have been replicated (with your aforementioned artistic license) across many versions and publishers - yet one can easily trace them back to the first one.
Probably at this point we can call fin to this as I think we are just agreeing to disagree on a few points and agreeeing on others.
You may be just disagreeing to disagree, but I can't even remotely understand your viewpoint. Art is not rules. Games cannot exist without rules. Therefore, you can't make rules calls based on art, as you so clearly are.
Let Me guess, you think a teddy bear is a real bear and not an anthropomorphized artistic representation of a real bear? That is how your argument sounds to me. That is why I am having so much trouble understanding it. So, I keep thinking that I must be misunderstanding your viewpoint.