I didn't want to hi-jack Mithras's "Government Types" thread so I started a new one. By complete coincidence to Mithras's thread I've been recently having trouble imagining some varied Feudal Technocracies for 3 worlds I'm fleshing out.
The classic type-5 government definition was always a problem for me: "Ruling functions are performed by specific individuals for persons who agree to be ruled by them. Relationships are based on the performance of technical activities which are mutually beneficial". Ok, what exactlty is that supposed to mean? :shock: Internet definition of Technocracy simplified seems to be that people are picked to rule by what they know. Doesn't have to be high technology, just rule by experts, not rule by elected officials that may or may not know what they are doing.
So what does adding "Feudal" to Technocracy do to it? The experts pass their positions to their descendants? If so they might not be experts themselves at ruling and you end up with just plain feudalism in a couple generations. There is no option in Traveller for just a "Technocracy".
Where did Marc Miller come up with the term Feudal Technocracy anyway? Something mentioned in a 1960-70's scifi book? Did he mean the modern definition of a Technocracy or something different?
I came up with 3 varying government descriptions for my three type 5 governments, chime in if you think any don't qualify:
TL 7, 20,000 population: When the holocaust of the Long Night struck, the smartest scientists and engineers stepped in to help the colony survive. An assembly of scientists arose to lead the colony that has evolved into the current government generations later. Each government ministry (education, military, mining, administration, life support, supply, etc) is ran by individuals chosen solely on expertise in these fields. Replacements are not elected, but are picked through a regimented testing program. Seems to be a classic "Technocracy", nothing "feudal" about it though.
TL 8, 500,000 population: Council of departmental heads, each an expert in his/her field. The noble system later imposed during the Rule of Man made the Council positions hereditary. Now, by law, the families of the Council are required to train each new generation of their family in the family's departmental specialty. Elements of both a technocracy and feudal system.
TL 5: Colony began early in the Long Night. When the fledgling colony almost failed, the most productive farmers of the original settler group became the de facto leaders who had control of and could supply the colony with food. The descendants of these original leaders still manage several large farms that govern and feed the population of 20,000.
The classic type-5 government definition was always a problem for me: "Ruling functions are performed by specific individuals for persons who agree to be ruled by them. Relationships are based on the performance of technical activities which are mutually beneficial". Ok, what exactlty is that supposed to mean? :shock: Internet definition of Technocracy simplified seems to be that people are picked to rule by what they know. Doesn't have to be high technology, just rule by experts, not rule by elected officials that may or may not know what they are doing.
So what does adding "Feudal" to Technocracy do to it? The experts pass their positions to their descendants? If so they might not be experts themselves at ruling and you end up with just plain feudalism in a couple generations. There is no option in Traveller for just a "Technocracy".
Where did Marc Miller come up with the term Feudal Technocracy anyway? Something mentioned in a 1960-70's scifi book? Did he mean the modern definition of a Technocracy or something different?
I came up with 3 varying government descriptions for my three type 5 governments, chime in if you think any don't qualify:
TL 7, 20,000 population: When the holocaust of the Long Night struck, the smartest scientists and engineers stepped in to help the colony survive. An assembly of scientists arose to lead the colony that has evolved into the current government generations later. Each government ministry (education, military, mining, administration, life support, supply, etc) is ran by individuals chosen solely on expertise in these fields. Replacements are not elected, but are picked through a regimented testing program. Seems to be a classic "Technocracy", nothing "feudal" about it though.
TL 8, 500,000 population: Council of departmental heads, each an expert in his/her field. The noble system later imposed during the Rule of Man made the Council positions hereditary. Now, by law, the families of the Council are required to train each new generation of their family in the family's departmental specialty. Elements of both a technocracy and feudal system.
TL 5: Colony began early in the Long Night. When the fledgling colony almost failed, the most productive farmers of the original settler group became the de facto leaders who had control of and could supply the colony with food. The descendants of these original leaders still manage several large farms that govern and feed the population of 20,000.