Raven Blackwell said:
Show me the safety valve in this world and I'll show you the one in mine.
Well, this is pretend, Raven. (lol) I've been driving down the road late and night, swerved to hit an animal or road hazard or something and, by all rights, I should have crashed. However, I didnt'and not because of my great and powerful Drive (Taurus) skill. (hehe) No, instead I got lucky.
Fate.
Who said that FPs need be spent to make good things happen anyway? Surely you belive in Fate? Well, fate can be fickle, but if it makes the story good...well...maybe a good PC will notice an opportunity. I've done it before, ending up with scarred or mutilate characters in the process because it makes things more interesting.
Raven Blackwell said:
We learn from mistakes. If the PCs used Fate Poitns to skate through this, what would they be learning? People with Fate Poitns are special? Next time around if they don't learn and f*** up again I will hammer them into the ground. I consider a valauable RL lesson as well- too many people out there with a false sense of indestructablity and an attitude to match.
Jeeze...there's 3 friggin points to use for something like 5 character levels. An adventure ought to last many multiple sessions and huge personal goal ought not be achieved all that often.
I presume by your logic above that you only allow PCs with abillity ranges of 12 and lower, because higher than that and they are "special". 17 STR is super heroic. That's special Being able to use Magic...special.
I understand where you'r ecoming from, but FPs are a means of the players having a safety valve to avoid dying from stupid reasons...like spooked horses or being injursed
on the way to the adventure. I'd never put my PCs through hardship and near death unless is was necessary for the story, and that's whay FPs lend to - th eplayers aiding in making a dramatic story.
Raven Blackwell said:
Plus, can't the FP be spent to boost say...the check to locate the trap or to diable it? I can't remember...
Don't know. My point is though that if they aren't already looking for the traps before they enter the room their next character will likely do so. 8)
That's so fatalist and anti-climactic. There's no role playing involved; just a lot of walking around hoping the GM won;t kill me and constant rolling up of new characters.
The number of FP is very limited and so are the uses of them. I truly don't see what the issue is, using them to add an aire of cinematic drama to the game rather than bleak, negativistic "realism".
But to each thier own... :?