Rurik said:
ninthcouncil said:
A variant on this approach would be to only enable enchanting of objects while they are being made, with the enchanter needing to also be the crafter. The enchantment is an intrinsic part of the being of the item, and can't be added on top afterwards.
I like this Idea. I would consider allowing re-forging a weapon to save time on the actual weaponmaking part of the process. One could take a sword and for one half or one quarter the time prepare it for enchantment. Of course if it were a superior weapon he would suffer the same penalty to reforge it.
It certainly cuts down on the ability of even a lay enchanter to churn out enchanted weapons. Being a weapon enchanter, or an armor enchanter, etc become a specialised profession.
Not sure it does really. It would cut down the availability of enchanted weapons for sure, but any weaponsmith with basic enchanting skills could still churn out magic weapons with little overhead (other than the POW).
I prefer your idea of 'one enchant attempt per item'. Replacing your Greatsword with another to attempt another enchantment will cost 300SP, equivalent to a month's food and lodgings for a typical adventurer.
I'd still like to see a 5% penalty to the enchant roll per point of POW invested above the first. I can't believe that an enchantment that requires 10 points of POW is no more difficult to produce than one that requires 1 point.