Traveller Dungeon Crawl Traps & Puzzle Ideas

or use an active grav suspension (in which case, it's a different style of "stranded in the centre of the room").

If the grav was being actively manipulated to keep the individual suspended in the middle of the room it would make a good prison. Assuming of course that the individual did not have some way to achieve substantial acceleration. Nice booby trap too.
 
The trouble with all the creative human powered 3rd law propulsion ideas is that force needs to be applied in such a way that it operates consistently through the centre of mass. Human limbs usually work in arcs making that difficult as the direction of force keeps changing. Just bringing your arm back will move you the opposite way to where you want. It will be difficult to throw a ball so it projects from (say) your navel on an entirely flat trajectory. If you are even a few degrees out then when it bounces back it will double that angle. Catching it at chest height will move the top of the body back but you will also rotate and your legs will move forward and you will start to spin. Blowing or spitting will probably impart more tumble than motion as the mouth is 50cm from the centre of mass. Once you are tumbling, stopping it will be very difficult.

A good grav trap/incident would be a plate that has been reversed for some reason making an inverted pit trap. If you are progressing along a perfectly normal corridor then suddenly flying upwards would be difficult to predict and counteract. If the ceiling of that corridor just had broken pipework in it the "spikes" might go entirely unremarked. This doesn't even need to have malicious intent, it could be a maintenance failure.
 
Yeah, that's all well and good in a vacuum, but in a pressurised environment, you have a medium you can push away from you to impart motion, correct spins and tumbles, and that has friction.

Swimming.

It's the same principle as swimming underwater with neutral bouyancy.
 
Dungeon crawls in Traveller?
Shadows, Annic Nova, just about any of the Halloween adventures from Challenge, Research Station Gamma, at least one of the chapters of T4's Missions of State. They're out there.

In Traveller adjacent media, there is one of the books by Jefferson Swycaffer, in which the intrepid crew of a trading ship encounter a ruined installation of the old Empire.
 
Death Station is an absolute dungeon crawl, complete with old school classiccs like wandering monsters and rescued gnomes (by which I mean "pretends to be friendly then backstabs you" - I learned never to rescue a gnome in a Gygax dungeon, although I think there was one OK one in ToEE or KotB, but they had to die, just in case).
 
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