One of the problems with simple systems is that PCs start looking more alike. I started in 1977 with the first 6 DnD books. Other than stats, all fighters where pretty much alike. Then a year later, RQ came out, and you could be whatever, and have big differences between PCs.
Then DnD 3.x came along, and you could have very different fighters, but still have the class system. Conan seems to support that. I dont know that I am interested in a game that has so few choices that you can bang out a good PC in 10 minutes. I like more options than that.
Then DnD 3.x came along, and you could have very different fighters, but still have the class system. Conan seems to support that. I dont know that I am interested in a game that has so few choices that you can bang out a good PC in 10 minutes. I like more options than that.