Sinisalo said:
captrooper said:
Makes me want to start a mythic Britain Invaded RQ campaign
RQ's got to be the perfect system for Dark Ages stuff!
Me too. Have you got the Warhammer Historical Arthur book?. It's very good. Another book I read on holiday that I *highly* recommend on the period is AD500 by Simon Young (ISBN 0-75381-946-5) a fictional travel guide written by a fictional Romano-Byzantine. It's very entertaining and covers the whole British and Irish Isles. I nicked a load for my Orlanthi game.
I hear what you're saying I just don't believe anyone gives up their culture, rights, property and religion without a fight. Not all of them all at once.
I have the Warhammer historical one - I thought I had the other, but on checking don't. I must have nearly bought it at some time. I'll make sure I pick it up now though.
It's not that overnight... two maybe three generations - even four. It perhaps starts with treaty marriages to these new, militarily and in terms of metal weapon technology, tougher, neighbours. The kids from those marriages prefer the dominant culture, i.e., the one that calls the shots. That'll be the newcomers. They arrive armed and ready to farm. They were probably invited as kin by people who had already been around a while (probably Germanic mercenaries manning the coastal forts at first).
They call the shots because they don'y pay the local head guy off. They gift give like equals and if offended fight hard and as they are a more militaristic culture tend to win.
You also get the toughs from the native culture want to join the newcomer warbands - it's natural, they want the best handouts and be on the winning side, so they are early adoptors.
You start getting crossovers (it's not a one way cultural takeover completely by any means). The new guys even respect the land. They call the spirits funny names, but they understand it. By now you have inter-marrying and it's all over.
Please note, when I say dominant culture, I'm not value judging best or better, just saying who won out.
Not a great description (or even all that accurate, but it kind of gives you the gist). And a great Orlanthi land grab campaign too I daresay!
Of course, that's not to say that the cultural takeover is the correct theory, just to me, and taking all the evidence into account, the most likely. It certainly influenced my Third Age Glorantha play. I became a lot more interested in how the Lunars assimilated the Orlanthi after hostilities than the hostilities themselves.
This kind of migratory history lends itself so well to RPG campaigns because you can have military conflict, cultural conflict, and spiritual/religious conflict between the natives and the imigrants - it's all there, on the wild frontier!