Hello again everyone. Remember me?
I've run some more sessions with my player as a Magician of Dessi. Everyone's gained some levels, had some fun, and in general things have been working well. I've got a player using the Valkeros class now, and I'm amazed at how unique and fun that class is. Finally another class as distinct as the Kai.
But I keep having to work with my Dessi player. Things have been getting better as he gets more willpower (being able to bust out with the 5d6 ranged blasts more often helps him a lot), but we've been working on which arts he should get, and we've come to one startling conclusion. Please forgive me (and please direct me) if other threads address this problem, but searching the forum yielded no results.
Sorcery, as printed, is much less useful than the other Elder Arts. Now, it's not ruined or anything, it just needs some clarifications and tweaks. Therse are the comments of my players that I had to address. Let me start with the good, then move to the bad:
Does anyone else have any other solutions, or does anyone else have reasons why my proposed changes are a bad idea? I'm new to Lone Wolf, so I'm trying to keep the balance. Some feedback on this subject would be much appreciated.
I've run some more sessions with my player as a Magician of Dessi. Everyone's gained some levels, had some fun, and in general things have been working well. I've got a player using the Valkeros class now, and I'm amazed at how unique and fun that class is. Finally another class as distinct as the Kai.
But I keep having to work with my Dessi player. Things have been getting better as he gets more willpower (being able to bust out with the 5d6 ranged blasts more often helps him a lot), but we've been working on which arts he should get, and we've come to one startling conclusion. Please forgive me (and please direct me) if other threads address this problem, but searching the forum yielded no results.
Sorcery, as printed, is much less useful than the other Elder Arts. Now, it's not ruined or anything, it just needs some clarifications and tweaks. Therse are the comments of my players that I had to address. Let me start with the good, then move to the bad:
- Force Blade - Not really broken, just unclear. It's strongly implied that this is a magical attack and not a standard action, but it's not explicitly and clearly stated.
- Force Grasp - No changes. It's actually surprisingly good, but I ruled that it's 10lbs/lvl. Otherwise, you max out at a mere 100lbs, which is kinda pathetic. 200lbs means you could actually lift something of an appreciable size at L20. It's been used several times in my game to stop missile weapons, rip objects out of people's hands, etc. (nothing says loving like a ranged disarm with only a reflex save to protect you).
- Force Barrier - I am thinking of changing this power to allow it to make any object indestructable up to a certain area per class level. It seems kinda absurd that it works on doors but not, say, thin walls. The silly scenario my Valkeros player concocted was putting a tiny door in his armor and casting it on that, making his armor impenetrable.
- Force Shield - This is a problematic power at best. It's implied by the text that it's a free action to maintain once it's set up after the initial round, provided it doesn't collapse, but not explicitly stated (so I made it that way). But why anyone would want to use this power really is beyond me. It's horrifyingly expensive for very little damage reduction. It does get better later on, but it isn't a power really worth channeling. You're better off using those actions (and willpower) to attack and enchant your foe. As a partial fix, I ruled that the shield also adds to your Will Save and defends against psychic damage and magical damage as well as physical attacks (this is consistant with the Grey Star books pretty much to a T).
Does anyone else have any other solutions, or does anyone else have reasons why my proposed changes are a bad idea? I'm new to Lone Wolf, so I'm trying to keep the balance. Some feedback on this subject would be much appreciated.