PsiTraveller
Cosmic Mongoose
My Drinax campaign is rapidly drawing to a close. We have just finished module 9 and are heading for the finale.
My campaign is drifting a fair distance from the modules. My players were never much interested in piracy and subcontracted that out to Darochyn and his fleet. They conentrated on trade routes and infrastructure development deals and the politics of trade. (while keeping a percentage for themselves).
They have crushed other pirate gangs, or forced them to serve under Darokyn. Their trade ships have Sindalian transponder codes so do not get attacked.
The Merchant character took the throne for himself during the Coup at the palace. With the Royal children away he took over. Sending the rest of the party to Asim to track down the wayward royals they also took letters of introduction to the government of Asim, and orders to the Winged Guard from Admiral Wrax. (Wrax happily supports them, they brought him the recovered Harriers for the Drinaxian navy.
The party met with Harrick and Rao and discovered the deal Rao had with her distant friends. They met the Ghost ship, but were being protected by the stealthed Harrier, and a custom stealthed ship the players had built.( a ship with torpedo capability to use the special torpedos from the Sindalian Trasure Hoard) In a game of shadows the stealthed ships scanned for each other. The ghost of the Reach botched the roll for searching in the beginning and the Harrier found them first. When the ghost discoverd the stealthed ship the battle was on. The Harrier and torpedo boat shot first and did massive damage with the particle barbettes. The advanced missiles that followed it caused Critical hits to the Jump Drive, Armour and cargo hold. Surpsingly the torpedoes missed the Ghost of the Reach due to an abysmal roll. Still, the zhodani ship was badly hurt, near a gravity well at the gas giant and had 2 ships capable of outrunning it.
The party told the Ghost to stand to and explain why they were in the system controlled by the new King of Drinax. Rao was with them to make introductions and the party offered to meet with the Zhodani as a diplomatic and trade mission. The Zhodani are famour for their terraforming technology, and Drinax has a planet to mend.
So the Zhodani are now being dealt with as a trade delegation and their presence can be justified on paper at least as a diolomatic venture. The new King is hoping to use the presence of the Zhodani to get concessions from the Imperium to protect the budding Kingdom.
For the finale the deals arranged over the past 2 years real time will all be brought to the table. The Tech-World main has a favourable tech base and resource system in place. Asim is being groomed to produce more foodstuffs for trade. There is an empty planet to offer to settlers, Verspexers, Drinaxians etc to get land of their own.
All the adventures have resulted in Contacts known to try and get the best settlement from the powers that surround the kingdom. I look forward to seeing what the players come up with next.
My campaign is drifting a fair distance from the modules. My players were never much interested in piracy and subcontracted that out to Darochyn and his fleet. They conentrated on trade routes and infrastructure development deals and the politics of trade. (while keeping a percentage for themselves).
They have crushed other pirate gangs, or forced them to serve under Darokyn. Their trade ships have Sindalian transponder codes so do not get attacked.
The Merchant character took the throne for himself during the Coup at the palace. With the Royal children away he took over. Sending the rest of the party to Asim to track down the wayward royals they also took letters of introduction to the government of Asim, and orders to the Winged Guard from Admiral Wrax. (Wrax happily supports them, they brought him the recovered Harriers for the Drinaxian navy.
The party met with Harrick and Rao and discovered the deal Rao had with her distant friends. They met the Ghost ship, but were being protected by the stealthed Harrier, and a custom stealthed ship the players had built.( a ship with torpedo capability to use the special torpedos from the Sindalian Trasure Hoard) In a game of shadows the stealthed ships scanned for each other. The ghost of the Reach botched the roll for searching in the beginning and the Harrier found them first. When the ghost discoverd the stealthed ship the battle was on. The Harrier and torpedo boat shot first and did massive damage with the particle barbettes. The advanced missiles that followed it caused Critical hits to the Jump Drive, Armour and cargo hold. Surpsingly the torpedoes missed the Ghost of the Reach due to an abysmal roll. Still, the zhodani ship was badly hurt, near a gravity well at the gas giant and had 2 ships capable of outrunning it.
The party told the Ghost to stand to and explain why they were in the system controlled by the new King of Drinax. Rao was with them to make introductions and the party offered to meet with the Zhodani as a diplomatic and trade mission. The Zhodani are famour for their terraforming technology, and Drinax has a planet to mend.
So the Zhodani are now being dealt with as a trade delegation and their presence can be justified on paper at least as a diolomatic venture. The new King is hoping to use the presence of the Zhodani to get concessions from the Imperium to protect the budding Kingdom.
For the finale the deals arranged over the past 2 years real time will all be brought to the table. The Tech-World main has a favourable tech base and resource system in place. Asim is being groomed to produce more foodstuffs for trade. There is an empty planet to offer to settlers, Verspexers, Drinaxians etc to get land of their own.
All the adventures have resulted in Contacts known to try and get the best settlement from the powers that surround the kingdom. I look forward to seeing what the players come up with next.