tneva82 said:
On same logic YOU can't know piracy in far future can't work. What with essentially free and easily collected fuel available rendering coal issue to moot point combined with ease on how to hide base(I mean is the base 1 parsec away? 2 parcec? 0.5 parce? 0.7 parcec? Plenty of places to hide. Oh and which direction).
Oh and nevermind pirates do exist these days. I requlary notice news of pirate attacks and I'm not even looking for those...
YOU might believe it doesn't work based on "fact" piracy is dead(eventhough it still survives. Check your facts!!!) but that doesn't make it fact.
As I noted elsewhere, "piracy" still exists ... on the margins. Where you have, effectively, no government to suppress it (Somalia) or a corrupt and generally incompetent government that doesn't care because its so small scale (Indonesia, mainly) ... and even then its on a scale of speedboats and guys armed with AK-47s (if that).
What you
don't have is heavily armed warships in all but name engaging in large scale actions on the high seas.
So, if by "Piracy"
you mean a dozen guys with small arms on board a Ship's Boat lurking in a gas giant and waiting for an unsuspecting merchanter to board ... in a system with a nonexistent local government ... then, yes, it probably exists on a tiny scale ... but as an empire wide problem of heavily armed warships in all but name? Nope.
The reason Piracy of the "real" sort no longer exists, and
cannot exist, was, originally, the coal issue ... it simply wasn't available except at regularised depots as I noted ... but, as I also noted, ultimately it is the
basing issue.
All ships, including the mythical pirate, need maintenance and support ... which needs a Starport on a High Tech world ... and you don't have "hidden Pirate base worlds" lasting 1100 years and regularly ripping off a massive 1000 world Imperium with scores and hundreds of Trillion Credit Squadrons.
This isn't a matter of belief, it is a matter of historical record in the only example we know of ... and the reasons are not debatable, they are inevitable fact.
So, unless your ship is travelling past the Imperial equivalent of Somalia or through the Imperial equivalent of the Malacca straits, then there isn't any need for anti-Pirate measures.
Note: AIUI most significant merchantmen passing near Somalia/through Malacca, "repel" Pirates by the simple expedient of locking all the bulkhead doors leading to the main superstructure. The Pirates don't have acetylene torches and simply cannot break through the heavy steel doors if they're secured.
In fact, AIUI, they even have trouble getting over the side of the big merchies unless someone has stupidly left some ropes dangling off them for the pirates to climb up.
But if you wish to believe that Pirates are possible in the classic 3I, fine, believe what you want even if it makes no economic sense whatsoever ... just expect the occasional surly old curmudgeon who knows enough history and economics to know better to call you on it from time to time :lol:
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon;
Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@pacific.net.au