Drawing Deckplans

Finally,
i've been seeing pirate rant on three threads now.
As a first time poster on these broards,
"I say let there be deckplans already"
any kind at all, pencil and graph paper, pen and ink, pro paint or other,

Please, lets see some homegrown stuff, even if its just copies of the stuff we've seen already.

Just for the record i like scout couriers. :D
 
It might have something to do with the settings for this forum. Let me see...
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Nope, it seems to work.
It might be that the site you are trying to link to is blocking things.
 
Thanks. I have deckplans for it but they are not to the right scale. It is an 8000 ton cruiser. I have to rework the plans a bit but I can't do that until Mongoose comes out with Highguard. I have a lot of ships waiting for it to come out. All the way up to a 250,000 ton Dreadnaught.
 
The big problem was the engine size (mongoose only goes to 2000 tons) so with the Texas class I just installed 4 of them and enough fuel for each. Otherwise, everything came right from the core book.
 
Hey Kharum, have you got a 'class name' for your scout?

If the original Type-S is a Sulieman, what's yours? :)

Some nice pics you have there, btw. ;)
 
Thanks. I never thought of giving it a name since it is not full my design. I'm not really a big fan of the scout. I always thought of it as a stepping stone to large vessels.
 
Philosophy of Ship Design

This was the original point I was alluding to - a lot of the deckplans as they exist make no economic sense based on real world merchant ship design.

Some elements that might be worthy of consideration.

* In older Tramp Steamers the officers and passengers (well, not *steerage* ones) were in the superstructure (often aft, but wherever) and the crew bunked separately, often in the fo'c'sle. Why? Assumptions of class solidarity ... like the reason that all officers in most armies were "gentlemen" ... you could trust, theoretically, the passengers to be on "your" side in case of trouble with the "lower orders" ... the crew.

This may or may not be relevant in the OTU, depending on your take on its social stratification. However, the existence of the Ine Givar (not the ones faked as an excuse for the 5FW, the real anti-aristocratic ones) implies that it could be.

So. Officers and Passengers share facilities for'ard around the Bridge on a typical starship and the crew is in a separated area, perhaps for'ard, perhaps not.

* Different classes of passengers. Perhaps the crew and the better off passengers have more in common with each other and its those pesky lower class (steerage) passengers who cannot be trusted ... like a lot of merchant vessels in the pre-war Gulf and Far East. White officers and crew plus passengers in the superstructure and the steerage (non-white) passengers walled off behind gates and wire in the holds and restricted parts of the deck.

Which would translate to Officers, Specialist crew and Passengers together and Steerage separated.

In both cases, the cost/space savings resulting by combining officer/passenger facilities is potentially quite considerable. No need for a separate officer/passenger lounge or dining area, combine them and they can be somewhat larger than either would be separately and the additional "freed up" space can be used for something revenue generating!

Just a couple of thoughts that might be worth of your consideration, gentle readers ... or not ... as the case may be :)

Phil
 
aspqrz said:
White officers and crew plus passengers in the superstructure and the steerage (non-white) passengers walled off behind gates and wire in the holds and restricted parts of the deck.

So how far do you role-play this in YTU (your Traveller universe)? Can your ship's officers, crew, and high passage passengers correct the improper behavior of lower class passengers (say by beating them for not bowing their head to a 'gentleman', only speaking when spoken to, for not saying 'yesah, master' when instructed to do something)?

aspqrz said:
In both cases, the cost/space savings resulting by combining officer/passenger facilities is potentially quite considerable. No need for a separate officer/passenger lounge or dining area, combine them and they can be somewhat larger than either would be separately and the additional "freed up" space can be used for something revenue generating!

What 'freed up' space? The tonnage required for staterooms (sleeping quarters, lounge/dining area, access corridors, etc.) can't be converted to cargo hold to generate more revenue by combining some of it into a common crew/passenger area. Re-read about staterooms on p. 110 in the TCR.

IMTU Seperating passengers' areas from crew areas isn't just about security to prevent hijackings or piracy. For a ship's crew they live on the ship almost 24/7 for 50 weeks, it's their home. They generally don't want passengers to have access to their belongings to prevent theft, or children in their area causing noises in the corridor during the daytime shift while the crewman is trying to sleep for the 0000-0800 engineering watch. They want a place where they can go when off-duty to retreat from the whining spoiled Duke's daughter that tries every flavor of drink in the kitchen but find none acceptable. If you knew Maxius Panennek you would understand.

YMMV
 
RandyT0001 said:
aspqrz said:
White officers and crew plus passengers in the superstructure and the steerage (non-white) passengers walled off behind gates and wire in the holds and restricted parts of the deck.

So how far do you role-play this in YTU (your Traveller universe)? Can your ship's officers, crew, and high passage passengers correct the improper behavior of lower class passengers (say by beating them for not bowing their head to a 'gentleman', only speaking when spoken to, for not saying 'yesah, master' when instructed to do something)?
I am merely commenting on the situation as it commonly existed in what might be loosely called the "golden age of tramp steamers".

I have no truck with racism, but it did exist.

In OTU the same seems to, or at least is hinted at, in the attitudes towards those pesky Vargr, for example.

Or those untrustworthy and manipulative Hivers :wink:

I was thinking more in terms of class solidarity ... the "aristoi" vs. the "hoi polloi" ...

Clear?

Phil
 
RandyT0001 said:
aspqrz said:
In both cases, the cost/space savings resulting by combining officer/passenger facilities is potentially quite considerable. No need for a separate officer/passenger lounge or dining area, combine them and they can be somewhat larger than either would be separately and the additional "freed up" space can be used for something revenue generating!

RandyT0001 said:
What 'freed up' space?

Well, I dunno about you, but it always seemed to me that there was no way a decent cargo-passenger vessel could haul passengers with the scanty facilities allowed for in the raw tonnage for staterooms ... so I always assumed that you'd want to allocate more.

Combining the Officers Lounge and the Passengers Lounge means that you can pare that additional space back and recover it for revenue generation for the simple reason that, at best, only 1/3 of the officers will be off watch and awake most of the time while and the passengers will mostly adhere to the same schedule for all. This would mean that you'd actually have a larger lounge, seemingly, fitting in strictly within the stateroom limits.

Always seemed to me that this (either the extra room per passenger or the combination providing seeming extra room) would actually be attractive to passengers compared to the bare bones, strict minimalist, interpretation that you seem to expect. Or possibly I wasn't clear enough in my meaning in the original post.

Phil
 
RandyT0001 said:
IMTU Seperating passengers' areas from crew areas isn't just about security to prevent hijackings or piracy. For a ship's crew they live on the ship almost 24/7 for 50 weeks, it's their home.

Tramp freighters don't have a problem with what I describe. Sure, they probably have separate decks for the officers and passengers, but the share the same common facilities.

If you want to run things differently from real world examples, fine, I have no problem with that.

YMMV

As for it being their "home" 24/7 50, well, maybe, but I doubt it.

The assumption in most TUs I have seen is that as soon as the ship docks, the crew go on shoreside liberty and, as often as not, get as far away from the ship as possible. Staying in the local TAS facility, for example, either as members or guests of members.

We're not talking military ships here.

And, of course, in most TUs they're off on out of ship adventures as often as not ... camping, sightseeing, travelling hither and yon ... all well away from the ship.

Many freighters run in a similar vein, for larger ships not normally covered in Traveller games, with multiple crews changing over regularly.

Phil
 
RandyT0001 said:
What 'freed up' space? The tonnage required for staterooms (sleeping quarters, lounge/dining area, access corridors, etc.) can't be converted to cargo hold to generate more revenue by combining some of it into a common crew/passenger area. Re-read about staterooms on p. 110 in the TCR.

Yes of course, we all know that, but the rules are only a rough approximation of the real constraints an actual starship designer would have to deal with. If you want to look at it another way, the officers and passengers could have much bigger recreation facilities by sharing them.

Simon Hibbs
 
Over the past few years I have been pondering some of the design choices made for Free Traders, While I can see a fair number of small (one or two man operations) plying the frontier regions in 200 ton hulls. I can see them having to compete with slightly better capitalized operations operating the tramp routes in 1000-2000 dton ships.

Have any of y'all considered this?
 
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