Well, having played Drakh I can tell you what I noted from my experience...
A) First off, the Mothership is awesome!!! Look at what it provides:
1) It carries 8 skirmish ships, which is more than you could get by breaking the war point down, AND you get the Mothership as well
2) As was pointed out, acts as an initiative sink
3) It gives a +2 initiative bonus (to an already impressive +4)
4) It has 100 hull points (admittedly at hull 4), but it has a GEG 4 to offset this
B) The light raider is the most maneuverable ship you have, the very equal of the vaunted white star! As noted by CZuschlag, get them in from the sides / rear of enemies, and have a good time! (Note: this becomes much harder against hull 6 ships.)
C) The heavy raider is the true hammer of your force, but it is fragile with a dodge 5+ and a GEG1. They are still fairly maneuverable with two 45 degree turns, but you have to protect them from long-range sniping (especially beams!) on the way in. Use light raiders to distract
D) The scouts are GREAT! Patrol choice, 4+ stealth, 6 dice of AP to the front, and a GEG1. (Oh, and they are scouts) I agree with CZuschlag that they should be bought independently of the Mothership.
E) Fast Destroyer – It’s not as nice as a Light Cruiser, but it does have the maneuverability bonus and a better GEG (I believe) Use it as a sturdy heavy raider, and attack from the fringes of the sides / rear of the enemy, where the force of return fire is lessened.
F) Light Cruiser – A nice, well-balanced ship, but the range of the beams is a little lacking, and it is not that sturdy against any coordinated attack. I still try to use them whenever possible, when the Mothership is not feasible.
G) Cruiser – A great front-line warship, good range, good GEG, and beams both front and rear, as well as twin-linked AP dice in all arcs. It’s the long range hammer, and is also useful to keep enemy ships from trying to circle around behind you.
H) Carrier – Total crap. :evil: (Both model-wise and usefulness-wise.) I can’t think of a single positive thing to say about this ship…
Try a Mothership, one heavy raider, and two scouts as a Raid 5 force. It will scare the crap out of your opponent, as he is swarmed by a host of annoying (and a short range, lethal) ships. Have fun with your new fleet!
Fin-man
Abraxas said:
... and I need help.
I just traded some Vorlons for some Drahk (which should be ariving soon) and I want to get a general strategy on how to use them.
What I'm getting:
Mothership
Light Cruiser
9 Hvy Raiders
3 Lt Raiders
I figured for a 5 pt RAID (my opponets being Earth and Narn) to be:
1 Mothership (5 Hvy Raiders and 3 Lt Raiders)
1 Lt Cruiser
Obviously I didn't have a whole lot to choose from, but I wanted to know if this were even whorth using. Also, I want some general ideas on how to use this new fleet.
Can I also have a general idea of what to get next? Cruisers? Are they whorth it? Fast Destroyers better than Lt Cruisers? The other way around?
Strengths. Weaknesses. Help.
Thanks.