PsiTraveller said:Personally I figure if you can combine missiles from multiple turrets to hit a single target you can select missiles into smaller groups from a bay and send them to different targets. Differentiation and grouping control is allowed in one direction (single turrets added together), so why not in the opposite (a bay firing at more than 1 target). My opinion and houserule if it is not allowed in RAW.
I agree that it should be possible. A bay is simply a concentrated set of missile launchers and a magazine. The concept has always been limited by the limitations of the gaming system - being that a missile is a missile is a missile. The torpedo was supposed to change that, but then it didn't because you have any ship essentially firing the same weapons. So the bigger ships got bays to soak up some of their stupendous hull sections instead of actually scaling UP the weapon system. Can you imagine say an Iowa class BB equipped with 5" guns everywhere instead of it's primary armament of 16" guns? In the Traveller universe ships have more or less been just scaled up/down versions of the old Atlanta-class CL with it's 6 dual 5" turrets. Now we have truly larger weapons with 500 Dton large bays/turrets, so some of that has been fixed. Though their hard point consumption seems kinda puny compared to their size.
So what you are asking for is essentially that a ship be able to launch it's compliment of missiles from all of it's launchers, and then from that designate how many individual missiles will be included in a per-target salvo. Which seems perfectly fine to me. If you can engage multiple targets with your beam weapons, you surely should be able to do the same with your missiles.