Does giving-ground give a free attack?

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Mongoose
My understanding is that when an opponent gives ground after a dodge, his attacker can immediately follow him.

But what happen if he is in a fight with multiple opponents. My understanding is that in this case the other opponents (i.e. those involved in the fight but who have not directly attacked) get a free attack because the dodger has moved away without using a retreat action.

Is that correct?
 
I never have given free attacks for giving ground. Giving ground is part of the ebb and flow of combat the way I see it and not the same as using a move action.

Honestly though I may give up using the Give Ground result. Does anyone else find it a bit odd that a suceessful dodge leaves you standing exactly where you were when the attacker was trying to hit you (but he misses) while a failed dodge (where you likely get hit) results in you not standing where the attacker was trying to hit you?
 
Rurik said:
Does anyone else find it a bit odd that a suceessful dodge leaves you standing exactly where you were when the attacker was trying to hit you (but he misses) while a failed dodge (where you likely get hit) results in you not standing where the attacker was trying to hit you?

Seems counter intuitive, doesn't it? For my part, I was lucky enough to spend a few years being professionally trained and fighting competitively using western mediaeval martial arts. I specialised in the hand and a half (bastard) sword and also sword and buckler (my favourite, hence the name). The art of a good (i.e. successful) dodge is not to give ground but merely avoid getting hit. Footwork moves you in a relatively small arc, usually well within reach of the attacker but out of the line of the attacking cut (also putting yourself in a more advantageous position for a counterattack). Thus, you could interpret this as not really moving (not a substantive move at any rate). Combatants caught off guard or unskilled in the correct use of dodge would often try to 'get the hell outa there', but were invariably easily followed through by the attacker and subsequently hit. This would match the result of FAIL, end up moving and getting hit to boot! Hope this makes sense.
 
Very interesting post. Well, I was actually thinking about implementing the free attack on giving ground because it would help me to differentiate it from parrying.

In a 1-on-1 fight dodging or parrying are more or less the same, but if you can give free attacks to non-engaged adversaries in a multiple-on-1 fight, you should think twice before dodging.

Isn't that more realisitic? I always found it a little bit strange that you could as easily avoid attack when faced with 1 adversary or multiple adversaries.
 
Truth be told (and, again, this is my experience from competitive fighting rather than RQ rules), in a one-on-multiple fight (God, how I hated those!) you could still dodge to the same effect if you had your wits about you as the aim of the game then is to keep your attackers in a position where they can't get at you without getting in each others way (effectively turning the encounter into lots of brief one-on-one fights). Speaking as someone who has participated on both sides of such fights, I can say with confidence that it is no picnic for multiple attackers either as space is limited and, unless you resort to predictable and very limited thrusting (useful perhaps with shield and shortsword or spear in formation), your attack options become fewer than you might think. You need your wits about you to avoid braining one of your comrades or getting brained yourself by accident. There is, however, more of an advantage (as you might expect) to multiples attacking a lone combatant, although the margin is not as large as you might expect. I don't think I would play a free attack for multiples if a single opponent dodges as a matter of course but this would certainly be a fair decision (for ONE multiple attacker to have a free attack) in the case of a fumble. I would also be inclined to pop in a penalty of at least -10% to the single combatant from dodge rolls in suuch a situation (to reflect that the combatant has to be aware of the positions of all his attackers so as not to step into the path of another attack). The rules should accomodate this and it is certainly realistic. Hope this helps.
 
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