Have to agree with Lt Raszak on this.
It is how the rules currently work and it is how it worked in the book.
If you do not like the idea of move and shoot and hit with a degree of accuracy well real life is really tough because, US Navy Seals, Special Forces, Delta Teams, Force Recon, Army Rangers etc.etc. are all taught to shoot during movement.
Better training which allows this is one functional defference between PAMI and LAMI.
If you cannot do well against the abilities your MI opponents pays for with PAMI maybe you can get him to face you using only LAMI, no Exos, no Marauders and perhaps no TAC UAV or air assets.
If you cannot beat him then don't let him have Nukes or Fleet Assets.
Just kidding about that last bit in green, if the jumping and shooting bothers you why not eliminate everything that presents a tactical problem for you in the whole game.
If you are Bug players I am sure you love tunnelling, Endless tide, ability to change lunit leaders every action, Carrion Bugs, Special Offensive Talents etc. etc.
Skinnies love Ambush Venerables and Boneshard Rifles and Neural Beamers etc.
Every army has its own advantages and disadvantages, it is the nature of this game and the basis for the fun of playing this game. :lol: :lol: :lol: :lol:
Have fun enjoy.