Do you guys like MI jump-shooting?

Remember also; they are -1 Target when taking reaction fire. This is something I have seen a lot of people forget(including myself). That means you'll be hitting Caps on a 3+. Pretty good odds...
 
Don_Silvarro said:
Also, the truth is that if you manage to catch the MI squad and get into close combat, it's all over. Even if you can only reach them with two or three surviving warrior bugs, usually that's all you need to rip the hearts out of a 5 man squad.

I've not played a lot of games but each time I've stayed on the ground and tried to go toe-to-toe (or claw) with the bugs they get close and just shred the MI. Keeping the MI bouncy has helped me hold off or defeat the bugs in some cases.

-JM
 
I dont mind the jumping at all, even with the "look mom, I'm tall as a skyscraper' does feel awkward at times, though especially when its MI vs MI or my favourite, MI vs Skinnies... To the outsider those battles must look downright endearing as two armies take their turns jumping above the forest, unloading everything they have and dropping back down... brilliant....

And I have to say, Skinnies do it better...
 
It doesn't mix up with the rules.
When you jump, technically you have 2 actions, one shooting and one jumping.

Ruleswise you need to ready (first action) and then jump (and get a free attack during jump movement).
Otherwiswe no jumping or flying unit would be able to do any attack.

Why is the difference important? That's really simple.
Imagine there are 10 Bugs in close combat with your MI Troopers. Because of the rules you can't simply jump away - you have to ready (and thus endung up an (ready) action within 10" of that bugs), so the bugs will tear your troopers apart (reaction).
You cannot just jump away.
 
I think it gives the MI an advantage over the Bugs, but the bugs got Tunneling.

Anyhow, one can beat jumping, though it's hard to come up with a counter-tactic (at least for me :? )
 
Galatea said:
It doesn't mix up with the rules.
When you jump, technically you have 2 actions, one shooting and one jumping.

Ruleswise you need to ready (first action) and then jump (and get a free attack during jump movement).
Otherwiswe no jumping or flying unit would be able to do any attack.

Why is the difference important? That's really simple.
Imagine there are 10 Bugs in close combat with your MI Troopers. Because of the rules you can't simply jump away - you have to ready (and thus endung up an (ready) action within 10" of that bugs), so the bugs will tear your troopers apart (reaction).
You cannot just jump away.

unless you readied as your reaction when the bugs came in close.
 
It is not the jumping. . . is is the extra action of shooting you get.

Maybe Mi should be allowed to jump high or flat.

Flat jumping - a ready action, then you perform jump and can not attack

High jumping - a ready action, then you perform the jump and are allowed to take a further shoot action in flight.
 
No point in taking "flat" jumps then...
And (it has been pointed out several times already) - as with every special move jump takes 2 actions, regardless of whether MI shoot or not.
 
Makoto said:
No point in taking "flat" jumps then...
And (it has been pointed out several times already) - as with every special move jump takes 2 actions, regardless of whether MI shoot or not.
*Hits low lying rock while preforming flat jump*
 
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