Do you add CA for two weapon / shield use?

Do you allow an additional CA for two weapon / shield combo?

  • Yes, I use the RAW, adding an extra CA

    Votes: 0 0.0%
  • No, I don't allow an extra CA for two-weapons/shield

    Votes: 0 0.0%
  • I do something else

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Antalon

Mongoose
I am thinking of house ruling that using a weapon or shield in the off hand does not grant an additional CA. I think the benefits of a shield or tactical versitility of two weapons is sufficient, also, unless restricting the extra CA to an attack / parry it appears unbalanced. What does the community here do?
 
I definitely limit the extra action to a parry - and I didn't think that a second weapon granted an additional CA, just shields.
 
I didn't think that a second weapon granted an additional CA, just shields.
A two-weapon style, be it weapon+shield or weapon+weapon grants an additional CA.
 
by the way,where are the sword & dagger style?,sword & hammer?. Do I have to make that style?. I don't recall seeing any two weapon style in the book.
 
cerebro said:
by the way,where are the sword & dagger style?,sword & hammer?. Do I have to make that style?. I don't recall seeing any two weapon style in the book.

You make them. There's an infinite number of combat styles, from the obvious (sword+shield) through the to highly tailored (52nd Irregulars Pike and Mace). Just because a weapon combination isn't mentioned in the rules doesn't mean it cannot be created or be used.
 
If you look in the Monster Colusseum book, you can find a wide variety of gladiator types in the book and each would warrant their own fighting style.
I used this book in the beginning of my campaign and one of my PCs has the "Thracian Style" combat style. That style uses a sica and shield.
 
Because my plan is to use a long sword in one hand the dagger in another. Block ,lets say a guy with another longsword,until I can use a CM to close in to dagger distance. And throw it at some fool in some special cases.

By the way, If some one is gripping me. Can I hit him with a Shortsword?. I mean since he is cleary at Touch distance,and the shortsword is ,well,short. How about a warsword?. I'm just checking.
 
From my understanding, a weapon can attack within one range that it's designated for.

According to my limited knowledge, shortsword yes, warsword no.
 
To my understanding you can attack at whatever range you are, as long as the weapon is long enough. So even if he is within fist-fighting range, you can still hit him with your spear (albeit it would be awkvard). You just can't parry with your spear.

Of course, in completely ridiculous situations I would rule a penalty.

- Dan
 
Jujitsudave said:
From my understanding, a weapon can attack within one range that it's designated for.

According to my limited knowledge, shortsword yes, warsword no.

Same here. Cool and thanks.
 
I'm very flexible in what I allow - if you can do it in real life you should be able to do it in RQ.

So, throwing a dagger - sure, put it as part of the Dagger/Sword combat style. You'd probably have to take out another dagger to use the style effectively afterwards, but that all depends on the GM.

As to hitting someone grappling you with a warsword, then why not? You can use the pommel to hit or slide the sword along someone's gut. It might incur a penalty, the damage might be reduced and you might have to act it out to convince the GM that it is reasonable, but why not?

Just saying "No, warswords are Long Range" doesn't really work for me.
 
I would say that pommel strikes and close range edged attacks could have their own set of stats regardless of the weapon type. What is the difference between a pommel strike on a warsword vs a handaxe? By doing that, you also create more weapon customizable options such as spiked pommels and serrated blades having that would have new effects.
 
Another option could be to reduce the Damage Modifier by 1 step when using longer ranged weapons in close range. That would reflect the inability to bring a full measure of strenth to bear and adequately thrust or swing with the weapon as it was intended to be used.
 
Most PC characters only have a damage modifier of +1D2 or +0. I half all damage by one handed weapons, and do not allow two handed weapons, to be used in grappling or against a short weapon user. I don't think you can properly wield a longspear against someone with a dagger within arms reach.

I allow an additional CA when using a shield or another weapon. The extra CA can only be used to parry or attack with said shield or weapon, not move or anything like that.
 
Thanks for your thoughts on this. I'm am trying to keep the additional CA limited to only parry or weapon attack. Its just another difficulty trying to keep the bookeeping on CA in order!
 
Antalon said:
Its just another difficulty trying to keep the bookeeping on CA in order!

At the beginning of each round, each player takes the number of poker chips equal to their CAs. Green chips mean any action, blue chips mean only parry. So a 2 CA character with a shield gets two green chips and one blue chip. Then, every CA they take they toss the appropriate chip back into a communal bowl.
 
languagegeek said:
Antalon said:
Its just another difficulty trying to keep the bookeeping on CA in order!

At the beginning of each round, each player takes the number of poker chips equal to their CAs. Green chips mean any action, blue chips mean only parry. So a 2 CA character with a shield gets two green chips and one blue chip. Then, every CA they take they toss the appropriate chip back into a communal bowl.

This I like, a lot!!
 
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