Do we need simplified combat rules for the CRB?

phavoc

Emperor Mongoose
I think the missile discussions point to an inherent underlying flaw in the discussions to date. The CRB has a needed set of rules with regards to starships. It's really focused on giving a player a stock ship to start their gaming with.

But the discussions here include all of that and so much more. I am coming to the conclusion that the combat rules need to be pretty basic and non-complicated for the CRB. You could also look at them as lite combat rules and the complete ones would be in HG.

If any of you played Star Fleet Battles you can see how this same thing occured in that gaming system. There were many wonderful rules and options introduced, but the initial games stuck with basics. And, like SFB of old, tracking energy is now becoming a thing for Traveller. Maybe not as important, but certainly a thing.

So what do you guys think? Should the basic combat rules have lasers doing 1 and two pts damage, a missile 4, and a scout have say 20pts of hull? Drop the ideas of upgunning, etc. But I'd still want to keep player influenced actions because that's where the fun is.
 
I think having the base rules in the CRB as is, and then adding such things as advanced salvo rules, electronic warfare rules, maybe a vector movement setup...in later more advanced combat rules would be fine. as long as switching between the two would be a matter of swapping out a few numbers, and adding layers..not using a completely different set.

something that could be worked in like.."Hey We've been using missiles a lot lately you guys picked up that barbette after the last job...there are some extra rules we could try and if you like them we can keep them.."

If players ever get to the point where they have more than barbettes, and turrets outside of a military campaign, they are probably getting pretty bored with base rules anyway. they would probably like being able to step up to more hardcore rules.
 
I believe there will be a combat system for military ships in High Guard. So the combat system in the Core book IS the (simplified?, detailed?) system for adventure class ships.
 
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