I think there is some misunderstanding about the the stats I posted. Distruptors would be:
Accuate +1, Killzone 12
There would be no multi-hit any more.
By doing that, a disruptor can still shoot 24 inches, out distancing a phaser-1 by 6 inches and scoring 1 point of damage 12-24 inches in range. Then from range 0-12 they would get 2 points of damage scored due to the killzone. This again outdistances the killzone of a phaser 1 by 4 inches. Lastly, you could overload the distuptors and get 4 points of damage from range 1-6, 2 points from 6 to 12, and 1 point from 12 to 24.
Now: 0-24 2 points damage, overloaded is 4 to range 6.
Suggested: 0-12 is 2 points damage, 12-24 1 point damage, overloaded is 4 point to range 6
Basically, no different from what we have now for max damage, however, there is actually a reason to close to range 12 rather than cruise around out at range 19 or 20 spamming shots looking for a lucky leak. [Edit] For those who think 12 is to short, it could be Killzone 14 or 15 or whatever. I was just suggesting 12, but if that does not make it work for more damage over a phaser 1 for longer range could play with that number a bit. [/edit]
Wanted to be clear that I am not advocating multihit and killzone. Also, again, I have yet to play a large Klingon battle, so I may change my mind about this anyway. It just seemed to make the weapon fit better IMHO.
