Dan True said:
I think so too.. I have a hard time imagining it should be totally free. I think "free" in this sense means that you don't parry it, but that is a stretch.. I dunno.
I will further add that I would also allow the "recipient" of such an attack to defend himself when struck assuming he has the CAs to do so.
I like this discussion, illustrates the elegance of the Legend combat system.
Basically a fighter who wants to disengage has some interesting choices.
He can:
A) Disengage using the Evade skill. This costs a CA and generally succeeds unless the opponent uses a CA to (attempt to) oppose this. He basically uses a CA for a a fairly "safe" option where the worst outcome is losing an opposed roll - both combatants have used a CA to maneuver to no immediate ill effect (although the fighter presumably wanted to disengage for a reason).
B) Run for it and be attacked. This costs no CA. The opponent can get an out of sequence attack against him if he has the CA to spare. If the opponent misses this is good, because he has used a CA to no effect, and the fighter has still succesfully disengaged. If the opponent hits the fighter can still use a CA to defend himself, either by parrying or Evading (though this use of Evade would mean no attacking next CA). This is the more high-risk/high-reward gambit, where the outcomes range from getting away free at no CA cost to spending a CA to defend oneself, failing, and getting injured or killed.
So what does this mean?
Basically, using the Run for It option is pretty good against inexperienced fighters, especially if you're quite good at swordplay yourself. You basically assume they will miss, and use your superior skill to parry the lucky hit.
Against a skilled opponent, Run for It is far more dangerous because he is likely to hit with his out of sequence attack and force you to use a CA to defend yourself anyways. Failing this defensive roll has more serious consequences than failing the opposed Evade roll in option A). You may want to do this anyways if you are much better at combat skills than at Evade, but it is generally a far riskier proposition.